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Release 0.0.6.0 **BETA** (Lisias T) for KSP >= 1.8
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Lisias committed Jan 6, 2021
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5 changes: 5 additions & 0 deletions CHANGES.md
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# KSP-Recall :: Changes

* 2021-0106: 0.0.6.0 **BETA** (LisiasT) for KSP >= 1.8.0
+ Preliminary attempt to overcome the new bug on launching from KSP 1.11
+ Check the following posts for more information:
- [KAX](https://forum.kerbalspaceprogram.com/index.php?/topic/180268-131/page/9/&tab=comments#comment-3901075)
- [Impossible Innovations](https://forum.kerbalspaceprogram.com/index.php?/topic/175694-131/&do=findComment&comment=3901072).
* 2020-1220: 0.0.5.0 (LisiasT) for KSP >= 1.8.0
+ Preventing installing Driftless on KSP 1.11.
- Check [Issue #10](https://github.com/net-lisias-ksp/KSP-Recall/issues/10)
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5 changes: 5 additions & 0 deletions CHANGE_LOG.md
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# KSP-Recall :: Change Log

* 2021-0106: 0.0.6.0 **BETA** (LisiasT) for KSP >= 1.8.0
+ Preliminary attempt to overcome the new bug on launching from KSP 1.11
+ Check the following posts for more information:
- [KAX](https://forum.kerbalspaceprogram.com/index.php?/topic/180268-131/page/9/&tab=comments#comment-3901075)
- [Impossible Innovations](https://forum.kerbalspaceprogram.com/index.php?/topic/175694-131/&do=findComment&comment=3901072).
* 2020-1220: 0.0.5.0 (LisiasT) for KSP >= 1.8.0
+ Preventing installing Driftless on KSP 1.11.
- Check [Issue #10](https://github.com/net-lisias-ksp/KSP-Recall/issues/10)
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2 changes: 1 addition & 1 deletion CONFIG.inc
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Expand Up @@ -13,7 +13,7 @@ if [ "$PROJECT_BRANCH" == "master" ] ; then
PROJECT_STATE=""
else
# Note: Add a leading dash when this value is present!
PROJECT_STATE=-PreRelease
PROJECT_STATE=-BETA
fi

VERSION=$( cat $VERSIONFILE | tr '\n' ' ' | sed -n -E 's/^.*?"VERSION\":\{.*"MAJOR":([0-9]+?),.*?"MINOR":([0-9]+?),.*?"PATCH":([0-9]+?),.*?"BUILD":([0-9]+?).*?\}.*$/\1.\2.\3.\4/p' )
6 changes: 6 additions & 0 deletions KNOWN_ISSUES.md
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# KSP-Recall :: Known Issues

* KSP 1.11 introduced a new bug on launching vessels using some old parts (as OPT and Firespitter). The problem appears to be on initialising the heat of such parts.
+ Check the following posts for more information:
- [KAX](https://forum.kerbalspaceprogram.com/index.php?/topic/180268-131/page/9/&tab=comments#comment-3901075)
- [Impossible Innovations](https://forum.kerbalspaceprogram.com/index.php?/topic/175694-131/&do=findComment&comment=3901072).
+ KSP Recall 0.0.6.0 **APPARENTLY** fixes this, but I don't know if I'm injecting collateral effects on the Physics Engine. **PROCEED WITH CAUTION**, this stunt can end up being worse than the problem!
- Currently it's **way agressive** injecting the fix on everything. A smarter way to inject the fix only on the needing parts are something still to be done!
* Wheels and Landing Legs **also** drifts, but due different reasons - so, in fact, we have **two** sources of drifting on KSP >= 1.8 right now. But the problem `Driftless` solves helps, and helps a lot, on preventing the situation where the Legs and Wheels start to be a problem!
+ So, yeah... I was wrong, this thing is more a fix than a workaround by this time! :)
* I was wrong too on adjusting the *Maximum Physics Delta-Time Per Frame* to 0.03. It make things worse on CPUs under pressure!
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2 changes: 1 addition & 1 deletion KSP_Recall.version
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"VERSION":{
"MAJOR":0,
"MINOR":0,
"PATCH":5,
"PATCH":6,
"BUILD":0
},
"KSP_VERSION_MIN":{
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4 changes: 2 additions & 2 deletions Source/KSP-Recall/Properties/Version.tt
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Expand Up @@ -84,9 +84,9 @@ namespace <#= PROJECT_NAME #>
public const int build = <#= build #>;
public const string Number = "<#= major #>.<#= minor #>.<#= patch #>.<#= build #>";
#if DEBUG
public const string Text = Number + " /L DEBUG";
public const string Text = Number + " /L BETA DEBUG";
#else
public const string Text = Number + " /L";
public const string Text = Number + " /L BETA";
#endif
}
}

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