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@nakjun nakjun released this 19 Nov 13:51
· 1 commit to main since this release

Real-Time Mass-Spring Simulation System using WebGPU Frameworks

Features

  • Mass-Spring System : Spring-centric method without Self-Collision
  • Collision System : [Detection Part] AABB-based BVH(Broad Phase) + Tri-Tri Intersection(Narrow Phase) / [Response Part] Triangle-Repsonse Method
  • Rendering System : WebGPU Renderer
  • 3D Surface models
    • Sphere : 0.4K Vertices, 0.9K Triangles(Faces)
    • Armadillo : 25.3K Vertices, 50.6K Triangles(Faces)
    • Dragon : 50K Vertices, 100K Triangles(Faces)