Releases: nakjun/Cloth-Simulation-WebGPU
Releases · nakjun/Cloth-Simulation-WebGPU
Release v1.0
Real-Time Mass-Spring Simulation System using WebGPU Frameworks
Features
- Mass-Spring System : Spring-centric method without Self-Collision
- Collision System : [Detection Part] AABB-based BVH(Broad Phase) + Tri-Tri Intersection(Narrow Phase) / [Response Part] Triangle-Repsonse Method
- Rendering System : WebGPU Renderer
- 3D Surface models
- Sphere : 0.4K Vertices, 0.9K Triangles(Faces)
- Armadillo : 25.3K Vertices, 50.6K Triangles(Faces)
- Dragon : 50K Vertices, 100K Triangles(Faces)