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Stairs: Add helper function for textures #3060

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Sep 11, 2023
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92 changes: 17 additions & 75 deletions mods/stairs/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ local function warn_if_exists(nodename)
end
end

-- get node settings to use for stairs
-- Get node settings to use for stairs
local function get_node_vars(nodename)

local def = minetest.registered_nodes[nodename]
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@appgurueu appgurueu Sep 5, 2023

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If I'm seeing this correctly, the only thing this function is ever used for is to "transplant" a few definition fields? Why not refactor it to be a local function transplant_def_fields(nodename, to_def)?

The code would then become something like

local def = minetest.registered_nodes[nodename]
if not def then return end
for _, field in ipairs({"light_source", "use_texture_alpha", "sunlight_propagates", "sounds"}) do
    if to_def[field] == nil then
        to_def[field] = def[field]
    end
end

Or alternatively, something like register_node_based_on(nodename, base_nodename, def)?

Another alternative to get rid of get_node_vars: Replace its usage with local def = minetest.registered_nodes[nodename] or {}, then you can directly access def fields as def.light_source etc.

Expand All @@ -75,21 +75,12 @@ local function get_node_vars(nodename)
return nil, nil, nil
end

-- Register stair
-- Node will be called stairs:stair_<subname>

function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)

-- Set backface culling and world-aligned textures
-- Set backface culling and world-aligned textures
local function set_textures(images, worldaligntex)
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
}
stair_images[i] = {name = image, backface_culling = true}
if worldaligntex then
stair_images[i].align_style = "world"
end
Expand All @@ -103,6 +94,16 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
end
end
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end
return stair_images
end

-- Register stair
-- Node will be called stairs:stair_<subname>

function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)
local stair_images = set_textures(images, worldaligntex)
local new_groups = table.copy(groups)
new_groups.stair = 1
warn_if_exists("stairs:stair_" .. subname)
Expand Down Expand Up @@ -185,24 +186,7 @@ end
function stairs.register_slab(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)

-- Set world-aligned textures
local slab_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
slab_images[i] = {
name = image,
}
if worldaligntex then
slab_images[i].align_style = "world"
end
else
slab_images[i] = table.copy(image)
if worldaligntex and image.align_style == nil then
slab_images[i].align_style = "world"
end
end
end
local slab_images = set_textures(images, worldaligntex)
local new_groups = table.copy(groups)
new_groups.slab = 1
warn_if_exists("stairs:slab_" .. subname)
Expand Down Expand Up @@ -325,28 +309,7 @@ end
function stairs.register_stair_inner(subname, recipeitem, groups, images,
description, sounds, worldaligntex, full_description)
local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)

-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
}
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
local stair_images = set_textures(images, worldaligntex)
local new_groups = table.copy(groups)
new_groups.stair = 1
if full_description then
Expand Down Expand Up @@ -417,28 +380,7 @@ end
function stairs.register_stair_outer(subname, recipeitem, groups, images,
description, sounds, worldaligntex, full_description)
local light_source, texture_alpha, sunlight = get_node_vars(recipeitem)

-- Set backface culling and world-aligned textures
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true,
}
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
local stair_images = set_textures(images, worldaligntex)
local new_groups = table.copy(groups)
new_groups.stair = 1
if full_description then
Expand Down
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