Voxel Space rendering algorithm in Rust
Rust/ggez implementation of the Voxel Space algorithm from the Comanche games.
Maps are from https://github.com/s-macke/VoxelSpace/tree/master/maps
If you want to build it yourself you can just clone and cargo run
.
Otherwise, GH Actions builds binaries for Windows, OSX, and Linux here: https://github.com/qmatias/voxelspace/releases/latest if that's more your style.