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Voxel Space rendering algorithm in Rust

Rust/ggez implementation of the Voxel Space algorithm from the Comanche games.

Maps are from https://github.com/s-macke/VoxelSpace/tree/master/maps

How do I run this?

If you want to build it yourself you can just clone and cargo run.

Otherwise, GH Actions builds binaries for Windows, OSX, and Linux here: https://github.com/qmatias/voxelspace/releases/latest if that's more your style.

Screenshots:

Screenshot 1 Screenshot 2

Inspiration: