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UE5 project, developed as an artefact for dissertation for the Computer Game Application Development course on Abertay University. This project explores the implementation of the Barnes-Hut algorithm to tackle the N-Body Problem. This framework is then applied into- and evaluated in the context of videogames.
martinpaule/DissertationProject
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This project was developed as an artefact for my dissertation. It explores the implementation and relevance of scientifiically accurate N-Body gravitational siimulations, enhanced by using the Barnes-Hut algorithm, in a videogame setting. This application includes an interactive main menu, sandbox-style "test "scene, as well as an example game scene. I do not own any 3D assets contained inside this project. These were obained from the following sources: 1, 3D character models & animations: Mixamo (2008), Available at: https://www.mixamo.com/#/ (Accessed 15 May 2023) 2, Other various 3D models and VFX Tharlevfx (2016), ‘RPG FX Starter Pack’, Available at: https://www.unrealengine.com/marketplace/en-US/product/rpg-fx-starter-pack (Accessed 15 May 2023)
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UE5 project, developed as an artefact for dissertation for the Computer Game Application Development course on Abertay University. This project explores the implementation of the Barnes-Hut algorithm to tackle the N-Body Problem. This framework is then applied into- and evaluated in the context of videogames.
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