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This project was developed as an artefact for my dissertation.
It explores the implementation and relevance of scientifiically accurate N-Body gravitational siimulations, enhanced by using the Barnes-Hut algorithm, in a videogame setting.
This application includes an interactive main menu, sandbox-style "test "scene, as well as an example game scene.
I do not own any 3D assets contained inside this project.
These were obained from the following sources:
1, 3D character models & animations:
Mixamo (2008), Available at: https://www.mixamo.com/#/ (Accessed 15 May 2023)
2, Other various 3D models and VFX
Tharlevfx (2016), ‘RPG FX Starter Pack’, Available at: