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Saints Row 1 support & additions to Saints Row 2 #39
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marinesciencedude
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marinesciencedude:mousehook
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Nov 6, 2024
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Saints Row 1 support & additions to Saints Row 2 #39
marinesciencedude
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Clippy95:SaintsRow1_cleanup
Nov 6, 2024
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Clippy95
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Saints Row 1 support.
Saints Row 1 support & additions to Saints Row 2
Nov 5, 2024
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Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate.
This isn't done in the original game as it seems to be unfinished but this is much more preferable.
https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2
…the zoom seems to be different from normal fineaim.
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marinesciencedude
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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Jan 25, 2025
* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
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Jan 26, 2025
* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
marinesciencedude
pushed a commit
that referenced
this pull request
Jan 29, 2025
* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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Should address my first request #20
Just for TU1 right now.
This also renames SaintsRow.cc to SaintsRow2.cc, I don't believe they should be merged into one.
input_state.mouse.x_delta has to be / by frametime as the game does, and reads it so.