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Saints Row 1 support & additions to Saints Row 2 (#39)
* SR1 fixup. Patches to allow mouse in-game to work, temporary RS sens fix, / X-axis addition over frametime as the game does so, this fixes sens changing with framerate. * Havok frametime fix for SR1&2, rename SaintsRow to SaintsRow2 * Pause flag, fix menu & vehicle flag addreses, should fix missions. * bindings * Add support for @Tervel1337 SR1 fine aim plugin * Don't hog GetModule path for fine aim plugin & default havok frametime fix to false * Slowdown slow_pan_horizontal_multiplier & slow_pan_vertical_multiplier_address * Update both normal Y axis and unused fine aim Y axis. This isn't done in the original game as it seems to be unfinished but this is much more preferable. * isPaused flag, enhances plugin check. * Improve sens/slow pan multiplier patch * Better drive cam patch for Saints Row 1 * Port Hold Fine Aim for Saints Row 2 https://github.com/Clippy95/RowInput/blob/8f2dd873c2bccd6d48b7b868cabc36297587f13a/addons/HoldFineAIM.cpp also nop havok write address for SR2 * Lint havok fix * Patch to increase vehicle rotation limit for Saints Row 1 * Always apply FOV for SR2 * sniper zoom function address, used to holdfineaim for snipers, since the zoom seems to be different from normal fineaim. * Sensible max limit for sr1_increase_vehicle_rotation_limit. * bindings: rename Saints Row to Saints Row 1 --------- Co-authored-by: Clippy95 <[email protected]>
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