v3
KME now supports scripting your levels
Using automataV2, you can do A LOT with your levels. Check out the wiki for it
For scripting with automataV2, i strongly recommend you use Visual Studio Code, alongside the extension i made for the language.
Other small changes and fixes
- GameObjects now hold their desired name at playtime.
- Glass collider is fixed also on non-trigger mode instances.
- Glass particles now spawn relative to it's size.
- Glass particles velocity lowered (56 -> 0.5).
.kme level
text of level browser is now centered.