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Releases: karlsonmodding/KarlsonMapEditor

Release v3.1

04 Mar 17:23
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Improved clickable gizmo thing (PR#1 huge thanks to SnazzGass).

As always, install with .klmi, update with .klm file.

v3

26 Jan 21:31
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v3

KME now supports scripting your levels

Using automataV2, you can do A LOT with your levels. Check out the wiki for it
For scripting with automataV2, i strongly recommend you use Visual Studio Code, alongside the extension i made for the language.

Other small changes and fixes

  • GameObjects now hold their desired name at playtime.
  • Glass collider is fixed also on non-trigger mode instances.
  • Glass particles now spawn relative to it's size.
  • Glass particles velocity lowered (56 -> 0.5).
  • .kme level text of level browser is now centered.

v2.3

03 Mar 17:30
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Fix group duplication

v2.2

02 Mar 13:46
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Change API from 000webhost (karlsonlevelloader.000webhostapp.com) to self-hosted (redline2.go.ro:100/kme)

v2.1

27 Feb 14:41
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Needed QOL

  • middle clicking now actually identifies the object you want (also works for enemies)
  • fixed scroll view on level browser
  • warning when closing level with unsaved changes
  • fixed KMP export

2.0

25 Feb 05:35
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2.0

default level version 2 -> 3
massive revamp of the editing system

  • huge architecture change
  • fixed windows oob right click bug
  • re-made export to kmp
  • got rid of junk code
  • gizmo works as expected
  • kmp export now truncates exported data, to reveal less about original level

v1.7 hotfix

21 Feb 17:39
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Hotfix for v1.6

  • Reverted the clickable gizmo because it produced unexpected results
  • Remove Z axis for rotation-relative gizmo (holding down left shift)
  • Added Export for KMP option
    Please check wiki for creating KMP maps

Initial release

01 May 22:37
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GitHub all releases
To install this mod, you need Loadson.

Use the .klmi file to install the mod. Use the .klm file to update the mod