Releases: karlsonmodding/KarlsonMapEditor
Releases · karlsonmodding/KarlsonMapEditor
Release v3.1
v3
KME now supports scripting your levels
Using automataV2, you can do A LOT with your levels. Check out the wiki for it
For scripting with automataV2, i strongly recommend you use Visual Studio Code, alongside the extension i made for the language.
Other small changes and fixes
- GameObjects now hold their desired name at playtime.
- Glass collider is fixed also on non-trigger mode instances.
- Glass particles now spawn relative to it's size.
- Glass particles velocity lowered (56 -> 0.5).
.kme level
text of level browser is now centered.
v2.3
v2.2
v2.1
2.0
default level version 2 -> 3
massive revamp of the editing system
- huge architecture change
- fixed windows oob right click bug
- re-made export to kmp
- got rid of junk code
- gizmo works as expected
- kmp export now truncates exported data, to reveal less about original level
v1.7 hotfix
Hotfix for v1.6
- Reverted the clickable gizmo because it produced unexpected results
- Remove Z axis for rotation-relative gizmo (holding down left shift)
- Added Export for KMP option
Please check wiki for creating KMP maps
Initial release
To install this mod, you need Loadson.
Use the .klmi
file to install the mod. Use the .klm
file to update the mod