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Releases: kaiser-chris/gate-mod

0.6.5

24 Jan 09:25
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Released a new version of the Manaflow: Ankaris Arrival mod.

Changes:

  • Set latest release version
  • Prepared next update
  • Fixed Kasanje conversion events
  • Fixed minor loc issue
  • Applied compression to all textures
  • Added 0.6.4 patch log

0.6.4

23 Jan 19:19
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Released a new version of the Manaflow: Ankaris Arrival mod.

Changes:

  • Set latest release version
  • Fixed tech tree
  • Added dev diary 1

0.6.3

23 Jan 18:14
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Released a new version of the Manaflow: Ankaris Arrival mod.

Changes:

  • Set latest release version
  • Fixed GitHub build bug introduced by switching to lfs
  • Further balancing of the Mbudye events and journal entry
  • Minor refactoring
  • Centered arcane domain slots in magic panel
  • Fully removed map mode variable system hack
  • Refactored mana density map mode
  • Moved map gfx files
  • Added map icon reference
  • Added expedition map sidebar
  • Added github social banner
  • Added basic design for the expedition panel
  • Enforce only one Elven Forest per state region
  • Updated README.md

0.6.2

19 Jan 09:39
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Released a new version of the Manaflow: Ankaris Arrival mod.

Changes:

  • Set latest release version
  • Reduced Mana Bloom chance
  • Minor balancing to Mbudye journal entry
  • Added Battlefield Ward icons
  • Added Healing Circle icons

0.6.1

18 Jan 18:57
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Released a new version of the Manaflow: Ankaris Arrival mod.

Changes:

  • Set latest release version
  • Added hotfix information
  • Fixed Mana Saturation and Mana Bloom events
  • Updated steam page bbcode
  • Added 0.6.0 release information

0.6.0

18 Jan 15:30
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Released a new version of the Manaflow: Ankaris Arrival mod.

Changes:

  • Added icon to Mana Lanterns technology
  • Added Monster Compendium technology
  • Implemented Verdant Blessing technology including buildings
  • Added ai chances to Mbudye events
  • Renamed Economy Domain to Wealth
  • Reworked Monster Congress start to react to Monster Attacks
  • Added basic armies to Lunda states
  • Renamed Luba to Lunda
  • Finished Mbudye journal entries
  • Added Luba Uprising event to Mbudye journal entry
  • Added more events to the Mbudye journal entry
  • Updated markdown
  • Added investigation result events to Mbudye journal entry
  • Added first rough draft of Golden Blessing in Africa
  • Added GUI to see current magic domains
  • Updated to latest CMF release
  • Fixed Mana Extraction not researchable
  • Updated environment ethic icon
  • Added discord icon and banner
  • Added experience gain to magic researcher
  • Removed economy of scale from Magic Research Buildings
  • Rebalanced Arcane Domains and added one to Magic & Science technology
  • Improved Arcane Ethics event
  • Updated environment ethic icon
  • Added basic ethics draft
  • Fixed magic research multiplier
  • Rebalanced monster hunter institution
  • Monster Hordes and Monster Attacks are now separate
  • Updated release script
  • Updated documentation
  • Outstanding changes

0.5.1

15 Jan 16:54
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  • Fixed Mana Stabilization not being researchable

Full Changelog: 0.5.0...0.5.1

0.5.0

13 Jan 14:17
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Released a new version of the Magic Gate mod.

Changes:

  • Updated steam information
  • Adjusted dwarven events
  • Adjusted subjects of Arcturian Dominion
  • Split gates into separate buildings to ensure correct pms are applied
  • Mana Density can now propagate over sea
  • Added gate investigation head start to Great Qing
  • Minor updates to dwarven laws and events
  • Minor adjustment to ideology locs
  • Extended ideologies to add gnomish laws
  • Added basic icon for magic user laws
  • Added magic supremacist movements and corresponding character ideologies
  • Added magic users law and corresponding ideologies
  • Added missing pop modifiers
  • Moved owner building handling to CMF
  • Added ability of AI to unlock magic technologies
  • Added Healing Circles and Battlefield Wards technologies
  • Added technology Mana Lanterns
  • Added some missing gfx textures
  • Removed dependency on War Goal Framework
  • Added production method icons for magic research
  • Finalized elven culture
  • Finalized Arcturion Dominion laws and buildings
  • Added mana density map mode to state panel overview
  • Added mana density to state overview panel
  • Updated todos
  • Updated lore around Arcturian Dominion
  • Added alert when a Magic Technology can be unlocked
  • Finalized borders of Arcturion Dominion
  • Minor format change
  • Updated icon for Defended Gate production method
  • Finalized economy and laws of New Samadore
  • Added Gnomish Integration colonial law
  • Added some flavor texts
  • Added magic researcher role and made experience user visible
  • Added missing mana density check to Monster Attack harvest condition
  • Implemented Magic Academy and its impact on Mage qualifications
  • Fixed dragon events
  • Added Gate in Qing and added some flavor text
  • Added orcish names
  • Shortened technology descriptions so they fit into the unlock notification
  • Further balancing of production methods
  • Finalized Mana Core and Golem production chain
  • Added a cooperative mage tower production method (communist mages)
  • Improved Mage Towers and reworked some old technologies
  • Added gnomish clothes and religion
  • Added law icon for Gnomish Harmony
  • Added gnomish culture and drafted laws for New Samadore
  • Added technology icon for Mana Extraction
  • Added mage infantry and artillery icons
  • Added Mana Cores good and added some missing descriptions and icons
  • Added Ritual Magic technology and mobilization option
  • Added gate production method for orcs "Support from the Clans"
  • Reworked magic research system
  • Improved dependency check window
  • Added mana condensation harvest condition
  • Renamed mod to the new name in dlc files
  • Remastered gate building icons
  • Balanced some minor values
  • Removed generic gate language trait
  • Added dependency warning screenshot
  • Updated documentation

0.4.0

31 Dec 15:04
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Released a new version of the Magic Gate mod.

Changes:

  • Added general magic users interest group traits and added missing icons
  • Created an event for when a new magic researcher was hired
  • Added alert for missing magic researcher
  • Fixed problems with magic researchers
  • Made magic researcher and the research institute central to magic technology research
  • Renamed mod in metadata.json
  • Improved and added more german-dwarven integration event
  • Made regular monster attacks a harvest condition
  • Improved mana density map marker
  • Added mana bloom harvest condition
  • Fixed harvest conditions localization
  • Added mana storm harvest condition
  • Improved sacrifice journal button
  • Changed mod name ingame
  • Improved GUI
  • Updated icons
  • Updated documentation
  • Moved from vague mana saturation to state-based mana density
  • Adjusted custom war goals to War Goal Framework
  • Fleshed out some flavor text and adjusted the dwarven religion
  • Added information about mod compatibility
  • Added icon and flavor text to magic users interest group
  • Added basic mana density map mode
  • Added font used for screenshots and mod logo
  • Added steam screenshots

0.3.0

25 Dec 01:14
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Released a new version of the Magic Gate mod.

Changes:

  • Finalized planet and mod name
  • Added templates
  • Adapted to the latest war goal implementation of Community Mod Framework
  • Fixed bug in researching magic events
  • Added first draft of custom war goals from Community Mod Framework
  • Added druid groove building and rebalanced orcish supremacy
  • Added clean up of research institutes
  • Added missing flavor text
  • Massively improved researching magic journal entry
  • Decreased research from researching monster attacks
  • Added steam icon
  • Updated README.md