Releases: kaiser-chris/gate-mod
Releases · kaiser-chris/gate-mod
0.6.5
0.6.4
Released a new version of the Manaflow: Ankaris Arrival mod.
Changes:
- Set latest release version
- Fixed tech tree
- Added dev diary 1
0.6.3
Released a new version of the Manaflow: Ankaris Arrival mod.
Changes:
- Set latest release version
- Fixed GitHub build bug introduced by switching to lfs
- Further balancing of the Mbudye events and journal entry
- Minor refactoring
- Centered arcane domain slots in magic panel
- Fully removed map mode variable system hack
- Refactored mana density map mode
- Moved map gfx files
- Added map icon reference
- Added expedition map sidebar
- Added github social banner
- Added basic design for the expedition panel
- Enforce only one Elven Forest per state region
- Updated README.md
0.6.2
Released a new version of the Manaflow: Ankaris Arrival mod.
Changes:
- Set latest release version
- Reduced Mana Bloom chance
- Minor balancing to Mbudye journal entry
- Added Battlefield Ward icons
- Added Healing Circle icons
0.6.1
Released a new version of the Manaflow: Ankaris Arrival mod.
Changes:
- Set latest release version
- Added hotfix information
- Fixed Mana Saturation and Mana Bloom events
- Updated steam page bbcode
- Added 0.6.0 release information
0.6.0
Released a new version of the Manaflow: Ankaris Arrival mod.
Changes:
- Added icon to Mana Lanterns technology
- Added Monster Compendium technology
- Implemented Verdant Blessing technology including buildings
- Added ai chances to Mbudye events
- Renamed Economy Domain to Wealth
- Reworked Monster Congress start to react to Monster Attacks
- Added basic armies to Lunda states
- Renamed Luba to Lunda
- Finished Mbudye journal entries
- Added Luba Uprising event to Mbudye journal entry
- Added more events to the Mbudye journal entry
- Updated markdown
- Added investigation result events to Mbudye journal entry
- Added first rough draft of Golden Blessing in Africa
- Added GUI to see current magic domains
- Updated to latest CMF release
- Fixed Mana Extraction not researchable
- Updated environment ethic icon
- Added discord icon and banner
- Added experience gain to magic researcher
- Removed economy of scale from Magic Research Buildings
- Rebalanced Arcane Domains and added one to Magic & Science technology
- Improved Arcane Ethics event
- Updated environment ethic icon
- Added basic ethics draft
- Fixed magic research multiplier
- Rebalanced monster hunter institution
- Monster Hordes and Monster Attacks are now separate
- Updated release script
- Updated documentation
- Outstanding changes
0.5.1
- Fixed Mana Stabilization not being researchable
Full Changelog: 0.5.0...0.5.1
0.5.0
Released a new version of the Magic Gate mod.
Changes:
- Updated steam information
- Adjusted dwarven events
- Adjusted subjects of Arcturian Dominion
- Split gates into separate buildings to ensure correct pms are applied
- Mana Density can now propagate over sea
- Added gate investigation head start to Great Qing
- Minor updates to dwarven laws and events
- Minor adjustment to ideology locs
- Extended ideologies to add gnomish laws
- Added basic icon for magic user laws
- Added magic supremacist movements and corresponding character ideologies
- Added magic users law and corresponding ideologies
- Added missing pop modifiers
- Moved owner building handling to CMF
- Added ability of AI to unlock magic technologies
- Added Healing Circles and Battlefield Wards technologies
- Added technology Mana Lanterns
- Added some missing gfx textures
- Removed dependency on War Goal Framework
- Added production method icons for magic research
- Finalized elven culture
- Finalized Arcturion Dominion laws and buildings
- Added mana density map mode to state panel overview
- Added mana density to state overview panel
- Updated todos
- Updated lore around Arcturian Dominion
- Added alert when a Magic Technology can be unlocked
- Finalized borders of Arcturion Dominion
- Minor format change
- Updated icon for Defended Gate production method
- Finalized economy and laws of New Samadore
- Added Gnomish Integration colonial law
- Added some flavor texts
- Added magic researcher role and made experience user visible
- Added missing mana density check to Monster Attack harvest condition
- Implemented Magic Academy and its impact on Mage qualifications
- Fixed dragon events
- Added Gate in Qing and added some flavor text
- Added orcish names
- Shortened technology descriptions so they fit into the unlock notification
- Further balancing of production methods
- Finalized Mana Core and Golem production chain
- Added a cooperative mage tower production method (communist mages)
- Improved Mage Towers and reworked some old technologies
- Added gnomish clothes and religion
- Added law icon for Gnomish Harmony
- Added gnomish culture and drafted laws for New Samadore
- Added technology icon for Mana Extraction
- Added mage infantry and artillery icons
- Added Mana Cores good and added some missing descriptions and icons
- Added Ritual Magic technology and mobilization option
- Added gate production method for orcs "Support from the Clans"
- Reworked magic research system
- Improved dependency check window
- Added mana condensation harvest condition
- Renamed mod to the new name in dlc files
- Remastered gate building icons
- Balanced some minor values
- Removed generic gate language trait
- Added dependency warning screenshot
- Updated documentation
0.4.0
Released a new version of the Magic Gate mod.
Changes:
- Added general magic users interest group traits and added missing icons
- Created an event for when a new magic researcher was hired
- Added alert for missing magic researcher
- Fixed problems with magic researchers
- Made magic researcher and the research institute central to magic technology research
- Renamed mod in metadata.json
- Improved and added more german-dwarven integration event
- Made regular monster attacks a harvest condition
- Improved mana density map marker
- Added mana bloom harvest condition
- Fixed harvest conditions localization
- Added mana storm harvest condition
- Improved sacrifice journal button
- Changed mod name ingame
- Improved GUI
- Updated icons
- Updated documentation
- Moved from vague mana saturation to state-based mana density
- Adjusted custom war goals to War Goal Framework
- Fleshed out some flavor text and adjusted the dwarven religion
- Added information about mod compatibility
- Added icon and flavor text to magic users interest group
- Added basic mana density map mode
- Added font used for screenshots and mod logo
- Added steam screenshots
0.3.0
Released a new version of the Magic Gate mod.
Changes:
- Finalized planet and mod name
- Added templates
- Adapted to the latest war goal implementation of Community Mod Framework
- Fixed bug in researching magic events
- Added first draft of custom war goals from Community Mod Framework
- Added druid groove building and rebalanced orcish supremacy
- Added clean up of research institutes
- Added missing flavor text
- Massively improved researching magic journal entry
- Decreased research from researching monster attacks
- Added steam icon
- Updated README.md