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Releases: jjppof/goldensun_html5

v0.1.56-beta

10 Feb 03:12
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • Frost and Lift IOs issue on map exit fixed.
    • Bug with shadow on move_event fix.
    • Collision data processing per active bounding box.

v0.1.55-beta

28 Jan 23:01
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • Bug with docking pushables fixed.
    • "audio_play" event enhancements: new props: "fade_in", "in_parallel", "bgm_identifier".
    • New "audio_stop" event.
    • Maps now support BGM regions.

v0.1.54-beta

21 Jan 16:39
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • Char set_direction bug fix.
    • trigger_once and trigger_on_exit for event_trigger event.
    • detach_transition for colorize_map event.
    • Allowing menu windows to be positioned relative to canvas.
    • Avoid menu opening when starting to roll a log.
    • Pushable docks bug fix.
    • pos_relative_to_canvas and mind_read_window for dialog event.
    • final_hero_direction and initial_hero_direction for main_chars_join_split event.
    • new set_char_hp_pp event.
    • Text formatter bug fix.
    • Generic sprites anim bug fix.

v0.1.53-beta

08 Jan 02:40
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • Reveal and Sand bug fix.
    • Improving log messages for missing cache.
    • New options for teleport event.
    • Watery filter.
    • Callback events for rolling pillars.
    • Be able to remove a tile event from game event.

v0.1.52-beta

31 Dec 16:36
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • Teleport event to support particles and custom sfx.

v0.1.51-beta

29 Dec 20:36
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • "tile_event_manage" event now accepts to manipulate IO events with new "io_label" property.
    • "set_value" event now allows to dismiss prop checks with new "dismiss_checks" property.

v0.1.50-beta

24 Dec 21:46
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • Particle Wrapper now supports emitter tween and hue filter for particles.
    • Many bug fixes related to Particle Wrapper.
    • Allow to set opacity in a Tiled tile layer.
    • Created new property for NPCs: allow_only_front_interaction.

v0.1.49-beta

27 Nov 16:22
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • New char fall tile and game events.

v0.1.48-beta

26 Nov 17:43
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • fade_color support for teleport tile and game event.
    • Small bug fixes.

v0.1.47-beta

23 Nov 17:23
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  • This is a beta release to find bugs.
  • Edit assets under gshtml5-win32-x64/resources/app/assets directory.
  • Bugs fixed:
    • New IO position tween event.
    • New event to exit Sand psynergy mode.
    • Bug fix with camera fade on teleport.
    • Allow camera fade event to support color property.