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Create framework for custom environments #215

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Commits on Jul 2, 2023

  1. Create framework for custom environments

    ### Changes
    - Preserve original function Mission.ApplyEnvironmentEffect as Mission.ApplyEnvironmentEffectVanilla
    - Preserve original function Mission.IsEnvironmentEffect as Mission.IsEnvironmentEffectVanilla
    - Add comments to describe why the mod loader overrides the environment functions
    - Add Mission.CustomEnv - a mission table that custom environments can be added to
    - Add logic to mark the board for all custom environments
    - Add logic to apply environment effects for all custom environments
    - (Custom environments will not automatically "plan" next tiles like LiveEnvironment does. This must be handled by the user)
    Lemonymous committed Jul 2, 2023
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  2. Change spaces to tab

    Lemonymous committed Jul 2, 2023
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