- RigidBody and SoftBody handling
- Easy and customizable RaycastVehicle
- Support OGG audio format
- Support Socket, HTTP and FTP web requests, TCP and UDP protocols
- Full access to Irrlicht, Bullet Physics, and SFML data structures, to give you more freedom
- Works on all platforms, tested on Windows 7
- Create a new shared or static library
- Include all header files(*.h), and the source (*.cpp) files into it then compile
- When you want to use the lib, just link with that lib file, and include all header files
- Overload the gameWorld object, use its functions to create your game world, please look at gameWorld.h to understand how you could use it
- Enjoy with softbodies, rigidbodies and racast cars, this library is made to give you something efficient without dealing with the high complexity of physics nor audio and network