-
Notifications
You must be signed in to change notification settings - Fork 1
/
SoftBodyMeshNode.h
50 lines (46 loc) · 1.79 KB
/
SoftBodyMeshNode.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
#ifndef SOFTBODYMESHNODE_H_INCLUDED
#define SOFTBODYMESHNODE_H_INCLUDED
#include "irrSimulation.h"
#include "irr2bp.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace physics;
class SoftBodyMeshNode:public irr2bp
{
struct MeshData
{
btScalar *mqo_vertices;
int *mqo_indices;
int indexCount, vertexCount;
};
public:
static SoftBodyMeshNode* createSoftMeshNode(IMesh* mesh,const vector3df& position,
const vector3df& rotation,const vector3df& scale,
const core::stringw& texture,btBroadphaseInterface* broadphase,
btCollisionDispatcher* dispatcher,const btVector3& gravity,
btSoftRigidDynamicsWorld* world,
ISceneManager* smgr);
SoftBodyMeshNode(IMeshSceneNode* node,btBroadphaseInterface* broadphase,
btCollisionDispatcher* dispatcher,const btVector3& gravity,
btSoftRigidDynamicsWorld* world);
IMeshSceneNode* getMeshSceneNode();
btSoftBody* getSoftBody();
void stepSimulation();
int drop(btSoftRigidDynamicsWorld* world,bool removeMesh=true);
protected:
void setInternalVertices(btSoftRigidDynamicsWorld* dynamicsWorld);
IMeshSceneNode* m_meshNode;
// int count = 0;
btSoftBodyWorldInfo m_softBodyWorldInfo;
btSoftBody* m_softBody;
IMeshBuffer *mb;
video::S3DVertex* mb_vertices;
// Vertices
std::map<int, btSoftBody::Node*> vertices;
std::map<int, int> testMesh_map;
// btSoftRigidDynamicsWorld* dynamicsWorld;
};
#endif // SOFTBODYMESHNODE_H_INCLUDED