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Added Exaltation, Lightbringer and Bonfire #1541

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Oct 11, 2024
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61 changes: 61 additions & 0 deletions ModLinks.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,67 @@
<ModLinks xmlns="https://github.com/HollowKnight-Modding/HollowKnight.ModLinks/HollowKnight.ModManager"
xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://raw.githubusercontent.com/HollowKnight-Modding/HollowKnight.ModLinks/main/Schemas/ModLinks.xml">
<Manifest>
<Name>Bonfire</Name>
<Description>A level-up system in Hollow Knight for a more realistic Dark Souls experience (a well-known Hollow Knight ripoff).</Description>
<Version>2.1.1.0</Version>
<Link SHA256="cb25998d344df2c3f83659e36269308870b0181719c3dbf2fc605abd020cecba">
<![CDATA[https://github.com/TheodoreChristianRadu/Bonfire/releases/download/2.1.1/Bonfire.zip]]>
</Link>
<Dependencies />
<Repository>
<![CDATA[https://github.com/TheodoreChristianRadu/Bonfire]]>
</Repository>
<Tags>
<Tag>Gameplay</Tag>
</Tags>
<Authors>
<Author>ricardosouzag</Author>
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did you ask if you could port their mod to current patch? (also counts for the others)

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No I just forked their GitHubs 🤣 That being said, considering my ports are already featured in a command on Discord (?tag extramods) and in the Mod List spreadsheet, I don't see that much of an issue in featuring them in Lumafly for consistency. If that's an issue however, I guess people will have to keep downloading them from the spreadsheet.

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eh, ig people will say somewhere if they don't want the mod to be in modlinks

<Author>Théodore</Author>
</Authors>
</Manifest>
<Manifest>
<Name>Lightbringer</Name>
<Description>Major gameplay overhaul: fight your way through Hallownest with a lance of light, brand new charms and radiant spells to seek the binding light that plagues our dreams.</Description>
<Version>3.0.1.0</Version>
<Link SHA256="9ce3c7d55ee7269f0ff8ce47902855661dbed994bd144b820fbd06150f10dd91">
<![CDATA[https://github.com/TheodoreChristianRadu/Lightbringer/releases/download/3.0.1/Lightbringer.zip]]>
</Link>
<Dependencies />
<Repository>
<![CDATA[https://github.com/TheodoreChristianRadu/Lightbringer]]>
</Repository>
<Tags>
<Tag>Boss</Tag>
<Tag>Expansion</Tag>
<Tag>Gameplay</Tag>
</Tags>
<Authors>
<Author>753</Author>
<Author>56</Author>
<Author>a2659802</Author>
<Author>Théodore</Author>
</Authors>
</Manifest>
<Manifest>
<Name>Exaltation</Name>
<Description>Implements the scrapped mechanic of "charm glorification": empower your charms by progressing through Godhome.</Description>
<Version>2.1.2.0</Version>
<Link SHA256="926263c5e11eefe3cf1ba77a79f276888829c96a4b16a00a10b3c709d9e5ab2e">
<![CDATA[https://github.com/TheodoreChristianRadu/Exaltation/releases/download/2.1.2/Exaltation.zip]]>
</Link>
<Dependencies />
<Repository>
<![CDATA[https://github.com/TheodoreChristianRadu/Exaltation]]>
</Repository>
<Tags>
<Tag>Gameplay</Tag>
</Tags>
<Authors>
<Author>Xhuis</Author>
<Author>Théodore</Author>
</Authors>
</Manifest>
<Manifest>
<Name>Pale Shadow</Name>
<Description>Homemade Pure Vessel boss mod.</Description>
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