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CIGlassDistortion
Eric McConville edited this page Jun 21, 2015
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Distorts an image by applying a glass-like texture. The raised portions of the output image are the result of applying a texture map.
- -inputImage <image> : The image to use as an input image. For filters that also use a background image, this is the foreground image.
- -inputScale <number> : The amount of texturing of the resulting image. The larger the value, the greater the texturing. [Default 200]
- -inputTexture <image> : A texture to apply to the source image.
- -inputCenter <vector> : The x and y position to use as the center of the distortion. [Default 150,150]