Releases: donkeyProgramming/TheAssetEditor
Releases · donkeyProgramming/TheAssetEditor
AssetEditor v0.39
TL;DR - Fixed some huge bugs, added tutorials and quality of life fixes
Features:
* Animation report (Thanks to Klissian)
* Splash Attack visualization in supevview (Thanks to Klissan )
* New Metatags decoded: SoundTrigger_v2, SoundBuilding_v2, Effect_v5, RHandPose_v2 and LHandPose_v2 (Thanks to Farfadet)
* Added more tutorials under the tutorials dropdown (thanks to Masked Mustachio)
* Ctrl + double click expands all child nodes in the packfile tree view
* Collapse all added to packfile tree view context menu
* Lot of code related to audio modding (Work in progres)
BugFixes:
* Static meshes now load/save correctly. Should no longer get incorrect shading in game when using static meshes. (Thanks to Phazer)
* Fixed bug where textures were not resolved correctly when loading rigid_model_v2 files
* Previous and next frame buttons working correctly (Thanks to Klissan )
* Fixed error when creating LODs
* Fixed crash when using prop meta tags
New tutorials:
https://www.youtube.com/watch?v=b68hSHZ5raY
https://www.youtube.com/watch?v=7HN4oA2LsFM
https://www.youtube.com/watch?v=MhvbZfNp8Qw
https://www.youtube.com/watch?v=ONRAKJUmuiM
https://www.youtube.com/watch?v=AXw99yc74CY
AssetEditor v0.38
Features:
* Added "tutorial" toolbar
BugFixes:
* Animated prop scale issue - still bugs related to this. Imitating the game is hard!
* Generate ws model bug - Much better at reusing and fixed a few minor bugs
* Generate Lod bug - Added two flags instead of just one. Combine alpha and combine mesh
* Generate Lod bug - Fixed bug related to static meshes
* Fixed bug related to deleting folders
AssetEditor v0.37
Features:
* Lod Generation now follow CA optimization rules
* Improved mesh overview found under the "Editable model" node in the kitbash editor. The information is read only in the LOD node now
* Reset and focus camera in all views
BugFixes:
* Meta file editor correctly opens snd.meta files
* Sometimes selecting faces deselects the face mode, this has been improved so it should happen less
* Improved rendering and light controllers for wh3 and older games (thanks to Phazer)
* Fixed bug related to bounding box calculation. No more floating banners!
* Fixed bug related to getting material settings from ws models where lod index is not 0
* Fixed some strange bugs related to lod generation
* Popup dialog now centered on screen (for most..)
* Fixed scale bug for animated props
AssetEditor v0.36
Features:
* Improved shader and light textures (Thanks to Phazer)
* Support for wh2 ws model generation, again (Thanks to ZZ bob)
* Show the name of files inside packfile that causes loading issues
* Time in seconds displayed in superview
* Decoded meta tags. Prop_12, Prop_13, Prop_14, AnimatedProp_12, AnimatedProp_13, AnimatedProp_14, DisablePersistantId_11
BugFixes:
* Fixed error when deleting bones in the skeletonEditor
* Pushed the selection related option in the kitbash editor context menu down. Back to how it was some time ago.
* White space issue for ws model generation
* Animation transfer tool can save scaled animations again!
AssetEditor v0.35
Features:
* Clear button added to packfile filter text (Thanks to Bapp)
* Auto focus the input field when creating a folder inside a packfile (Thanks to Bapp)
* Rename and remove bins inside animpack (Thanks to propJoe)
* Invert selection in tree views (Thanks to propJoe)
* When loading ws model, delete other textures found in RMV2
* Animation Binfile validation on file name and gives the correct default value
* Copy file path of file inside animpack
* Scale supported for animated props in super view
* Support for editing and creating animation sets for 3k
BugFixes:
* Transform meta tag now correctly validate and can be saved
* All meta tags should be possible to create, no more crashes!
* TargetPos_v10 metatag added
* The tool sometimes creates file names with no names. That is making a lot of issues. Better error detection for this, might break stuff. Let me know!
* Better default values for multiple animmeta files
* Fixed a bug in AnimPack validation for wahammer 3
* Better handling of duplicate file names when loading packfiles
* Fixed infinite error loop in super view related to bone ID for metadata. Program should no longer hang
* Error when opening some vmds
AssetEditor v0.34
BugFixes:
* Animation can be saved
* Correct animation slot definition (thanks to ChaosRobie)
* Super view (metadata editor and preview) working again. Try loading Throt in it!
* Skeleton editor working again
* Animation Transfer tool working again
* Campaign Animation Creator working again
* AnimPacks for wh3 can be viewed and edited, with validation on save
* Correctly setting loaded packfiles to be the main EditablePack file
* Some quality of life changes to the animPackEditor. Warning about unsaved files, export list of possible animationSlots++
AssetEditor v0.33
Features:
* TextureProject - Beta. Export textures and UVs as PNGs and import them again
* Button to remove missing textures from mesh (For removing left over wh2 textures from wh3 models)
* Split Mesh tool improvements - Can now break up the mammoth without killing the program (ish)
Fixes:
* Fixed bug where meshes being transformed far away when moving them with the camera facing an axis.
* Fixed bug in WsModel generation, skipping textures that are not used by wh3
* Fixed error when creating MetaData tags for Effects s
Known issues:
* Can not save v8 animations!
* Wh3 bin files not picked up by several of the editors, causing issues
* Can not save wh3 animation bins
AssetEditor v0.32
Features:
* WsModel generator updated to WH3
* Added metadata tag support for Rome2 AnimatedProp
* Auto combine all possible meshes
* Warning when items can be combined on save
* Warning for mixing pivotpoint and animation
* Error when loading userdata before loading ca packfile
Fixes:
* Faster Meta parsing - error handling without exceptions
* Fixed bug in reading anim.meta files in some rare cases
* Crash when saving a mesh which is contained in a grouping folder within the kitbash editor
* Cleaned up how different vertex types are handled, making for easier handling of multiple material types
* Fixed crash when trying to save meshes created using the "Freeze Frame tool"
* Fixed bug causing pose animations to not load correctly
* Fixed decimal issue for Lod Reduction factor
* Overwriting textures incorrectly when trying to guess texture pats when loading rmv2 files
Known issues:
* Can not save v8 animations!
* Wh3 bin files not picked up by several of the editors, causing issues
* Can not save wh3 animation bins
AssetEditor v0.31
Features:
- Simple error checking when saving a mesh to catch common errors
Fixes:
- Mesh fitter tool no longer crashing
Known issues:
- Can not save v8 animations!
- Wh3 bin files not picked up by several of the editors, causing issues
- Can not save wh3 animation bins
AssetEditor v0.30
Features:
- Its now possible to control the lod detail level by setting a value on the LOD node
Fixes:
- Crash when adding new metadata tag
- Bug related to changing vertex type
Known issues:
- Can not save v8 animations!
- Wh3 bin files not picked up by several of the editors, causing issues
- Can not save wh3 animation bins
Full Changelog: v0.29...v0.30