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Releases: deckarep/dungeon-rush

Dungeon Rush: Zig Edition - v0.0.2 - (Alpha Build)

09 Nov 00:57
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What's Changed

  • Prototype scaled dungeon w anim background by @deckarep in #3
  • Replaced PositionBuffer with BoundedArrayQueue generic structure
  • High DPI mode
  • Better dungeon random generation
  • Bigger playing field
  • Much code has been refactored and improved
  • Added pixelized star field background

Full Changelog: v0.0.1...v0.0.2

DungeonRush: Zig Edition (Alpha Builds)

29 Oct 01:40
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  • First official Zig release of DungeonRush
  • 98% rewritten to Zig
  • Scores not yet implemented
  • Multiplayer not yet implemented
  • Various segfaults, undefined behavior fixed
  • Many memory leaks fixed
  • Some minor improvements to the code
  • Replaced Doubly Linked List C ADT with Zig's generic version
  • Added new hero voice sound effects
  • Added frame rate throttling
  • Full screen mode
  • Window resize mode
  • Recolored one of the heroes to look like the Zig iguana mascot.
  • Many, more improvements to the code