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Attempt to upgrade SDL3
Build #45: Commit 479a32c pushed by deckarep
November 12, 2024 23:46 1m 1s sdl3-upgrade
November 12, 2024 23:46 1m 1s
November 9, 2024 00:44 1m 53s
November 9, 2024 00:32 1m 41s
November 8, 2024 21:35 1m 36s
Fixing img dimensions of gameplay screenshot
Build #41: Commit 9f289c9 pushed by deckarep
November 8, 2024 06:42 1m 35s main
November 8, 2024 06:42 1m 35s
Updating README.md with a gameplay screenshot
Build #40: Commit 933cc41 pushed by deckarep
November 8, 2024 06:39 1m 38s main
November 8, 2024 06:39 1m 38s
Prototype scaled dungeon w anim background (#3)
Build #39: Commit d915e17 pushed by deckarep
November 8, 2024 06:27 1m 30s main
November 8, 2024 06:27 1m 30s
Use an optional usize for the background music vs a c_int
Build #34: Commit be3d903 pushed by deckarep
November 3, 2024 20:04 1m 39s main
November 3, 2024 20:04 1m 39s
November 3, 2024 19:57 1m 44s
November 3, 2024 19:49 1m 35s
Bullet::move => Bullet::update
Build #31: Commit a26bba3 pushed by deckarep
November 1, 2024 20:11 1m 48s main
November 1, 2024 20:11 1m 48s
Refactor: migrated Effect functions to be method-based
Build #30: Commit bf6943f pushed by deckarep
November 1, 2024 20:06 1m 57s main
November 1, 2024 20:06 1m 57s
November 1, 2024 04:36 1m 47s
November 1, 2024 02:58 1m 30s
Removing hardcoded effects loop in cleanup function in res.zig
Build #27: Commit e646018 pushed by deckarep
November 1, 2024 02:50 1m 34s main
November 1, 2024 02:50 1m 34s
Streamlining the initTilesetLine function
Build #26: Commit 28f5a93 pushed by deckarep
November 1, 2024 02:46 1m 51s main
November 1, 2024 02:46 1m 51s
Add comment about stack allocated ArrayList
Build #25: Commit 33b631b pushed by deckarep
November 1, 2024 02:30 1m 45s main
November 1, 2024 02:30 1m 45s
November 1, 2024 02:27 1m 50s
Move away from C based file-handling in favor of the Zig stdlib
Build #23: Commit 4e7205a pushed by deckarep
November 1, 2024 02:17 2m 0s main
November 1, 2024 02:17 2m 0s
October 31, 2024 16:55 1m 31s
Found another spot where bindAnimationToSprite should always run IMO.
Build #21: Commit 883cb3e pushed by deckarep
October 31, 2024 02:47 1m 55s main
October 31, 2024 02:47 1m 55s