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Releases: coryleach/UnitySaveLoad

1.0.10

17 Nov 23:21
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Fixing an issue where the wrong folder could end up in the path when calling GetPath

Support for getting the complete path to save file from the manager

17 Nov 23:06
eb2ee29
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Merge pull request #15 from coryleach/dev

Adding a method to get save file paths from the save load manager

Added support for loading from StreamingAssets

27 Sep 18:08
0d9de44
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Merge pull request #14 from coryleach/dev

Get/Load from StreamingAssets

1.0.7

18 Aug 19:56
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What's Changed

  • Backmerging some fixes put into master. by @coryleach in #10
  • Added File Extension support to GetFiles method by @coryleach in #11

Full Changelog: 1.0.6...1.0.7

1.0.6

26 Oct 15:34
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What's Changed

Full Changelog: 1.0.5...1.0.6

GetFiles

21 Oct 20:15
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Added the GetFiles method to SaveLoadManager.
Removed a reference to UnityEditor that wasn't supposed to be in the Runtime classes.

Copy Implemented

20 Oct 22:58
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Objects can now be Copied via serialization and the SaveLoadManager's Copy method.

Creation Menu Change & Updated Tests

20 Oct 20:35
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Fixed capitalization of Grameframe in create menu.

Code Quality Update

13 Jun 07:16
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Includes code quality updates made after running static analysis

Code Quality Update

13 Jun 07:15
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Code Quality Update Pre-release
Pre-release
1.0.2-a

Package Bump