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Releases: coryleach/UnitySaveLoad

Added Save/Load for UnityEngine.Object types.

24 Apr 04:13
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I often want to directly write ScriptableObjects to disk.
Added SaveLoadManager.SaveUnityObject and SaveLoadManager.LoadUnityObjectOverwrite to simplify that process while still being able to take advantage of selecting different methods of saving.

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24 Apr 01:52
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1.0.0

Update README.md