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garrow mod 3 #476
garrow mod 3 #476
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summery
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Co-authored-by: Doubleumc <[email protected]>
… into garrow-mod-3
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Could there be a non-wooden crate added to the supply launch room? We've had a supply launch room for a while but for the most part we haven't had suitable crates to launch supplies with. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Replaces all the shitty wood crates in prep with actual crates that store stuff properly, no more crowbar and ugly wood sprites everywhere. Gives most items unique cases with AWESOME overlays (ty umc, andro, and zonespace), and modifies the map a bit. large mk1 crates now exist, they store 32 magazines.
not much else for now.
EDIT: not much else for now is a lie there's a lot changed. mostly just sovlful stuff and random misc changes related to the arrow
🆑
add: Adds a map table you can place objects on like a normal table
add: Adds new crates to the prep rooms and replaces the old wooden crowbar-able crates. Now all items are stored organically.
add: Garrow hypersleep pods now start fogged and if used, become unfogged and show the marine inside.
add: tachyon cracker
imageadd: tachyon cracker
del: Removes some items from the medical vendor, placing them on the table in the medbay
qol: Removes the different medical pouch from the vendors and replaces them with empty medpouch types, moving the medical supplies to the utility vendors.
balance: Changes default squad rangefinders to tactical monocular with a slightly nerfed range, SL binoculars now become tactical binoculars with a slightly different sprite as well as laser designating abilities
imageadd: Changes the Golden Arrow's food vendors to be more movielike and adds a new icon for drink dispensers
imageadd: Trays and food icons for an upcoming sovlful food change soontm
imageadd: New larger computers for prop usage mostly
imageadd: Adds monoculars, tactical monoculars, and tactical binoculars
maptweak: Adds 1 drink dispenser to the Golden Arrow canteen
maptweak: Repositions the cargo elevator to be north of marine prep, alongside a new supply bay which houses materials for the marines
maptweak: Repositions and redesigns briefing to be a more viable & interesting choice for the platoon commander, complete with a map table
maptweak: Merges separate platoon equipment lockers into one, placing all relevant marine supplies into it
maptweak: Removes the squad sergeant lockers, putting laser designators in the vendors
maptweak: PlatCo privacy shutters & removal of their private office, now their main room works as an office.
maptweak: Changes the cargo areas below decks to accommodate the briefing and supply elevator changes
maptweak: Restructures medbay to look nicer
maptweak: Destroys trash bins actually using the piping system so I dont have to deal with nightmare insert problems with piping not connecting properly.
mapadd: Some nightmare inserts for the Golden Arrow
/:cl: