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Comm title fixes & other things
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BonniePandora committed Jan 5, 2025
1 parent 7337c8b commit 60f90be
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Showing 4 changed files with 34 additions and 35 deletions.
25 changes: 12 additions & 13 deletions code/modules/gear_presets/usa.dm
Original file line number Diff line number Diff line change
Expand Up @@ -86,11 +86,10 @@
spawn_army_fluff_items(new_human)

/datum/equipment_preset/usa/trooper/grenadier
name = parent_type::name + " (grenadier)"
name = "Army Grenadier"
assignment = JOB_ARMY_PROPIPE
rank = JOB_ARMY_PROPIPE
role_comm_title = "GRNDR"
role_comm_title = "GRDR"

/datum/equipment_preset/usa/trooper/grenadier/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/grenade/army, WEAR_WAIST)
Expand All @@ -114,7 +113,7 @@
assignment = JOB_ARMY_MARKSMAN
rank = JOB_ARMY_MARKSMAN
paygrades = list(PAY_SHORT_AE3 = JOB_PLAYTIME_TIER_0)
role_comm_title = "MRKMN"
role_comm_title = "DM"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/trooper //Trooper but with a scoped rifle

Expand Down Expand Up @@ -156,7 +155,7 @@
assignment = JOB_ARMY_GUNNER
rank = JOB_ARMY_GUNNER
paygrades = list(PAY_SHORT_AE3 = JOB_PLAYTIME_TIER_0)
role_comm_title = "LGNR"
role_comm_title = "L-Gnr"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/trooper //trooper with a big gun, no fancy skills

Expand Down Expand Up @@ -194,7 +193,7 @@
assignment = JOB_ARMY_SMARTGUNNER
rank = JOB_ARMY_SMARTGUNNER
paygrades = list(PAY_SHORT_AE4E = JOB_PLAYTIME_TIER_0)
role_comm_title = "HGNR"
role_comm_title = "H-Gnr"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/heavygunner

Expand Down Expand Up @@ -229,7 +228,7 @@
assignment = JOB_ARMY_ATFIRE
rank = JOB_ARMY_ATFIRE
paygrades = list(PAY_SHORT_AE4E = JOB_PLAYTIME_TIER_0)
role_comm_title = "AT GNR."
role_comm_title = "AT-Gnr"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/trooper //Trooper with a toob, nothing fancy needed

Expand Down Expand Up @@ -262,7 +261,7 @@
assignment = JOB_ARMY_ATLOAD
rank = JOB_ARMY_ATLOAD
paygrades = list(PAY_SHORT_AE3 = JOB_PLAYTIME_TIER_0)
role_comm_title = "AT LDR."
role_comm_title = "AT-Ldr"

/datum/equipment_preset/usa/ATgunner/loader/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate, WEAR_L_STORE)
Expand Down Expand Up @@ -320,7 +319,7 @@
assignment = JOB_ARMY_MT
rank = JOB_ARMY_MT
paygrades = list(PAY_SHORT_AE5 = JOB_PLAYTIME_TIER_0)
role_comm_title = "T. Eng."
role_comm_title = "TechEng"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/mainttech

Expand Down Expand Up @@ -354,7 +353,7 @@
assignment = JOB_ARMY_CT
rank = JOB_ARMY_CT
paygrades = list(PAY_SHORT_AE4E = JOB_PLAYTIME_TIER_0)
role_comm_title = "Logi. Spec."
role_comm_title = "LogiSpc"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/cargotech

Expand Down Expand Up @@ -499,7 +498,7 @@
assignment = JOB_ARMY_LT
rank = JOB_ARMY_LT
paygrades = list(PAY_SHORT_AO2 = JOB_PLAYTIME_TIER_0)
role_comm_title = "Plt. Off."
role_comm_title = "PltOff"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/lt

Expand Down Expand Up @@ -540,7 +539,7 @@
assignment = JOB_ARMY_INTEL
rank = JOB_ARMY_INTEL
paygrades = list(PAY_SHORT_AO2 = JOB_PLAYTIME_TIER_0)
role_comm_title = "Intel Off."
role_comm_title = "IntelOff"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/lt

Expand Down Expand Up @@ -583,7 +582,7 @@
assignment = JOB_ARMY_RESEARCHER
rank = JOB_ARMY_RESEARCHER
paygrades = list(PAY_SHORT_AO3 = JOB_PLAYTIME_TIER_0)
role_comm_title = "Science Off."
role_comm_title = "SciOff"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/lt
idtype = /obj/item/card/id/silver
Expand Down Expand Up @@ -616,7 +615,7 @@
assignment = JOB_ARMY_QM
rank = JOB_ARMY_QM
paygrades = list(PAY_SHORT_AO2 = JOB_PLAYTIME_TIER_0)
role_comm_title = "Logi. Off."
role_comm_title = "LogiOff"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/cargoofficer

Expand Down
36 changes: 18 additions & 18 deletions code/modules/gear_presets/usasf.dm
Original file line number Diff line number Diff line change
Expand Up @@ -84,20 +84,20 @@
#define USAF_HANDLER_CREW "USASF Flight-Deck Handler Crewman"

/datum/equipment_preset/usasf/crew/flight/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/upp/marinepilot, WEAR_HEAD)
var/flight_deck_vest = pick(USAF_ORDNANCE_CREW ,USAF_MAINT_CREW,USAF_FUEL_CREW,USAF_SAFETY_CREW,USAF_HANDLER_CREW)
switch(flight_deck_vest)
if(USAF_ORDNANCE_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf, WEAR_JACKET)
if(USAF_MAINT_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/green, WEAR_JACKET)
if(USAF_FUEL_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/purple, WEAR_JACKET)
if(USAF_SAFETY_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/white, WEAR_JACKET)
if(USAF_HANDLER_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/blue, WEAR_JACKET)
..()
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/upp/marinepilot, WEAR_HEAD)
var/flight_deck_vest = pick(USAF_ORDNANCE_CREW ,USAF_MAINT_CREW,USAF_FUEL_CREW,USAF_SAFETY_CREW,USAF_HANDLER_CREW)
switch(flight_deck_vest)
if(USAF_ORDNANCE_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf, WEAR_JACKET)
if(USAF_MAINT_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/green, WEAR_JACKET)
if(USAF_FUEL_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/purple, WEAR_JACKET)
if(USAF_SAFETY_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/white, WEAR_JACKET)
if(USAF_HANDLER_CREW)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/usasf/blue, WEAR_JACKET)
..()
#undef USAF_ORDNANCE_CREW
#undef USAF_MAINT_CREW
#undef USAF_FUEL_CREW
Expand Down Expand Up @@ -275,7 +275,7 @@
assignment = JOB_NAVY_SO
rank = JOB_NAVY_SO
paygrades = list(PAY_SHORT_NO3)
role_comm_title = "Duty Off."
role_comm_title = "DutyOff"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/officer
idtype = /obj/item/card/id/silver
Expand Down Expand Up @@ -321,7 +321,7 @@
assignment = JOB_NAVY_CHIEF_ENGINEER
rank = JOB_NAVY_CHIEF_ENGINEER
paygrades = list(PAY_SHORT_NO4)
role_comm_title = "LCDR."
role_comm_title = "EngDO"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/navycengi
idtype = /obj/item/card/id/silver
Expand All @@ -348,7 +348,7 @@
assignment = JOB_NAVY_CO
rank = JOB_NAVY_CO
paygrades = list(PAY_SHORT_NO6)
role_comm_title = "CAPT."
role_comm_title = "CAPT"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/navycommander
idtype = /obj/item/card/id/gold
Expand All @@ -369,4 +369,4 @@
/datum/equipment_preset/usasf/CO/lesser_rank
name = parent_type::name + " (Lesser Rank)"
paygrades = list(PAY_SHORT_NO5 = JOB_PLAYTIME_TIER_0)
role_comm_title = "CDR."
role_comm_title = "CDR"
2 changes: 1 addition & 1 deletion code/modules/gear_presets/uscm.dm
Original file line number Diff line number Diff line change
Expand Up @@ -707,7 +707,7 @@
access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_SPECPREP)
assignment = "Rocketeer"
rank = JOB_SQUAD_SPECIALIST
paygrades = list(PAY_SHORT_ME2 = JOB_PLAYTIME_TIER_0)
paygrades = list(PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_0) //Gives them reason as to why they'll have a loader to boss about without impinging on overall rank structure of a section
role_comm_title = "Spc"
skills = /datum/skills/pfc

Expand Down
6 changes: 3 additions & 3 deletions code/modules/gear_presets/uscm_ship.dm
Original file line number Diff line number Diff line change
Expand Up @@ -425,7 +425,7 @@
assignment = JOB_CHIEF_REQUISITION
rank = JOB_CHIEF_REQUISITION
paygrades = list(PAY_SHORT_MO1 = JOB_PLAYTIME_TIER_0, PAY_SHORT_MO2 = JOB_PLAYTIME_TIER_1)
role_comm_title = "Logi. Off."
role_comm_title = "LO"
skills = /datum/skills/RO

minimap_background = MINIMAP_ICON_BACKGROUND_CIC
Expand Down Expand Up @@ -461,7 +461,7 @@
paygrades = list(PAY_SHORT_MW2 = JOB_PLAYTIME_TIER_0)
assignment = JOB_CARGO_CHIEF
rank = JOB_CARGO_CHIEF
role_comm_title = "Logi. Chief"
role_comm_title = "LC"

/datum/equipment_preset/uscm_ship/qm/lesser_rank/load_gear(mob/living/carbon/human/new_human)

Expand All @@ -488,7 +488,7 @@
assignment = JOB_CARGO_TECH
rank = JOB_CARGO_TECH
paygrades = list(PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_0)
role_comm_title = "Logi. Spec."
role_comm_title = "LogiSpc"
skills = /datum/skills/CT

minimap_icon = "ct"
Expand Down

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