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Final initial changes
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Tidying up .DMI files, changing ComTech preset to combat engineer, flight crew tidy up
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BonniePandora committed Jan 4, 2025
1 parent 581c1f9 commit 7337c8b
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Showing 7 changed files with 11 additions and 15 deletions.
2 changes: 1 addition & 1 deletion code/__DEFINES/job.dm
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// Job name defines
#define JOB_SQUAD_MARINE "Rifleman"
#define JOB_SQUAD_LEADER "Section Sergeant"
#define JOB_SQUAD_ENGI "Combat Technician"
#define JOB_SQUAD_ENGI "Combat Engineer"
#define JOB_SQUAD_MEDIC "Corpsman"
#define JOB_SQUAD_SPECIALIST "Weapons Specialist"
#define JOB_SQUAD_TEAM_LEADER "Squad Sergeant"
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5 changes: 5 additions & 0 deletions code/modules/clothing/under/ties.dm
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desc = "A fire-resistant shoulder patch, worn by the men and women of USCM FORECON. Swift, Silent, Deadly."
icon_state = "forecon_patch"

/obj/item/clothing/accessory/patch/sapper
name = "USCM Combat Engineering patch"
desc = "A fire-resistant shoulder patch, worn by the men and women of the 4th Combat Engineering Battalion, part of the USCM 2nd Colonial Support Group."
icon_state = "forecon_patch"

/obj/item/clothing/accessory/patch/royal_marines
name = "TWE Royal Marines Commando patch"
desc = "A fire-resistant shoulder patch, worn by the men and women of the royal marines commando."
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14 changes: 2 additions & 12 deletions code/modules/gear_presets/usasf.dm
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Expand Up @@ -70,23 +70,13 @@

/datum/equipment_preset/usasf/crew/flight
name = "USASF Flight-Deck Crewman"
assignment = JOB_NAVY_SKITTLE
rank = JOB_NAVY_SKITTLE
paygrades = list(PAY_SHORT_NE5 = JOB_PLAYTIME_TIER_0)
role_comm_title = "Ordnc"
role_comm_title = "Flight Crew"
flags = EQUIPMENT_PRESET_EXTRA
skills = /datum/skills/flight_crew

/datum/equipment_preset/usasf/crew/flight/get_assignment(mob/living/carbon/human/new_human)
if(prob(20))
return "USASF Flight-Deck Ordnance Crewman"
if(prob(20))
return "USASF Flight-Deck Maintenance Crewman"
if(prob(20))
return "USASF Flight-Deck Fuel Crewman"
if(prob(20))
return "USASF Flight-Deck Safety Crewman"
return "USASF Flight-Deck Handler Crewman"

#define USAF_ORDNANCE_CREW "USASF Flight-Deck Ordnance Crewman"
#define USAF_MAINT_CREW "USASF Flight-Deck Maintenance Crewman"
#define USAF_FUEL_CREW "USASF Flight-Deck Fuel Crewman"
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5 changes: 3 additions & 2 deletions code/modules/gear_presets/uscm.dm
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Expand Up @@ -648,14 +648,14 @@
//*****************************************************************************************************/

/datum/equipment_preset/uscm/engineer_equipped
name = "USCM Squad Combat Technician (Equipped)"
name = "USCM Squad Combat Engineer (Equipped)"
flags = EQUIPMENT_PRESET_EXTRA|EQUIPMENT_PRESET_MARINE

access = list(ACCESS_MARINE_PREP, ACCESS_MARINE_ENGPREP, ACCESS_CIVILIAN_ENGINEERING)
assignment = JOB_SQUAD_ENGI
rank = JOB_SQUAD_ENGI
paygrades = list(PAY_SHORT_ME2 = JOB_PLAYTIME_TIER_0, PAY_SHORT_ME3 = JOB_PLAYTIME_TIER_1, PAY_SHORT_ME4 = JOB_PLAYTIME_TIER_3)
role_comm_title = "ComTech"
role_comm_title = "ComEng"
skills = /datum/skills/combat_engineer

minimap_icon = "engi"
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add_uscm_goggles(new_human)
//uniform
add_uscm_uniform(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/sapper, WEAR_ACCESSORY)
//jacket
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/marine(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/m3/mag/mk1(new_human), WEAR_ACCESSORY)
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Binary file modified icons/mob/humans/onmob/ties.dmi
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Binary file modified icons/obj/items/clothing/ties.dmi
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Binary file modified icons/obj/items/clothing/ties_overlay.dmi
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