Releases: cables-gl/cables_electron
Releases · cables-gl/cables_electron
0.1.3
release candidate 3 for version 0.2.0 - changes since: 2024-07-03
Standalone
- standalone: fix bug with stay/leave always leaving the patch when opening a new one in unsaved state
- standalone: add ui for adding npm packages to ops in "manage op"
- standalone: add ui to organize hierarchy of op-directories
- standalone: load/install npm packages and op-dependencies on project load
- standalone: add hotkeys to native menu, add default items
- standalone: add option to open last saved patch to editor-settings
- standalone: fix setting currenttime in videotexture
- standalone: use internal npm and dependencies, faster and less extraction time on windows
- standalone: fix bug with saving initial, empty, unsaved project
New Ops
- new op: Ops.Debug.CrashOp - crash cables by triggering
Op Enhancements
- feature: Ops.Gl.Meshes.TextMesh_v2 - Text scale parameter: scale the whole text
Ops Renaming
- deprecation: Ops.Extension.Deprecated.ArrayTranslate - op was deprecated
- deprecation: Ops.Extension.Deprecated.GetStringFromObject - op was deprecated
- deprecation: Ops.Extension.Deprecated.IfEqualsThen - op was deprecated - please use ifTrueThen
- deprecation: Ops.Extension.Deprecated.LetterBox - op was deprecated
- deprecation: Ops.Extension.Deprecated.RemoveAllClasses - op was deprecated
- deprecation: Ops.Extension.Deprecated.Trace - op was deprecated
- deprecation: Ops.Extension.Deprecated.WebGlVersion - op was deprecated
Editor
- editor: new logging console
- editor: less modal error dialogs, but error console opening automaticall
- editor: improved error catching and reporting
Docs
- docs: rework creation of jsdocs for cables/cables_ui/cables_electron
0.1.2
release candidate 2 for version 0.2.0 - changes since: 2024-07-03
Standalone
- standalone: fix bug with stay/leave always leaving the patch when opening a new one in unsaved state
- standalone: add ui for adding npm packages to ops in "manage op"
- standalone: add ui to organize hierarchy of op-directories
- standalone: load/install npm packages and op-dependencies on project load
- standalone: add hotkeys to native menu, add default items
- standalone: add option to open last saved patch to editor-settings
New Ops
- new op: Ops.Debug.CrashOp - crash cables by triggering
Op Enhancements
- feature: Ops.Gl.Meshes.TextMesh_v2 - Text scale parameter: scale the whole text
Ops Renaming
- deprecation: Ops.Extension.Deprecated.ArrayTranslate - op was deprecated
- deprecation: Ops.Extension.Deprecated.GetStringFromObject - op was deprecated
- deprecation: Ops.Extension.Deprecated.IfEqualsThen - op was deprecated - please use ifTrueThen
- deprecation: Ops.Extension.Deprecated.LetterBox - op was deprecated
- deprecation: Ops.Extension.Deprecated.RemoveAllClasses - op was deprecated
- deprecation: Ops.Extension.Deprecated.Trace - op was deprecated
- deprecation: Ops.Extension.Deprecated.WebGlVersion - op was deprecated
Editor
- editor: new logging console
- editor: less modal error dialogs, but error console opening automaticall
- editor: improved error catching and reporting
Docs
- docs: rework nightly creation of jsdocs for cables/cables_ui/cables_electron
0.1.1
release candidate 1 for version 0.2.0 - changes since: 2024-07-03
New Ops
- new op: Ops.Date.TimestampToIsoDate -
- new op: Ops.Sidebar.SidebarDateTime -
- new op: Ops.Devices.Pointer - future mouse op replacement
- new op: Ops.Dev.ChromeAi - chrome ai API
Editor
- editor: changed extended title color to grey
- editor: fix bug where changing the title in patch settings did not propagate to editor fields
Standalone
- standalone: change patchname on save of new project and save as
- standalone: fix npm errors on windows and in packaged version
- standalone: show missing npm packages for ops as ui-error
- standalone: add zooming to the ui via cmd-- and cmd-+
- standalone: fix errors when project is not initialized before editor loads
- standalone: run "build" before "package" in build-process
0.1.0
Standalone
- standalone: add "add op directory" to cables menu
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: add command to copy used assets into project dir
- standalone: add command to copy used ops into project dir
- standalone: automatically create a ".cables" file when opening an exported project
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: clone a new op and code a new op (also) in non-saved projects
- standalone: cmd-shift-s opens native save dialog
- standalone: creating empty patch does not ask of a name anymore
- standalone: do not open last project, open welcome modal with recent patches
- standalone: do not show offline indicator in standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix a bug where path to index.html was undefined on startup
- standalone: fix assetpath explorer opening on windows
- standalone: fix assetpaths of library files and file urls on windows
- standalone: fix bug where "open patch" in welcome tab didn't do anything
- standalone: fix crash when adding op directory
- standalone: fix crash when going fullscreen on linux
- standalone: fix crash when running "npm install" on new patch
- standalone: fix file extensions in windows when saving patch
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: fix missing opimage for extension overview in opselect
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: fix popout canvas and ExternalCanvas
- standalone: fix popout-canvas
- standalone: fix problem with closing app on windows/linux
- standalone: hide offline indicator
- standalone: link cables icon to welcome tab
- standalone: make changed patches closable on windows and linux
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: move "goto op directory" button to "manage op" tab
- standalone: open native file dialog when uploading asset via files tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: reference assets in project dir by relative url/path
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: show nodejs and npm version in buildinfo tab
- standalone: show preview image and asset info for files and library files
- standalone: show used assets and locations in files-tab
- standalone: speed up reaction time of code- and assetwatchers
- standalone: store all patchinfo on one ".cables" file, ignore ".cables.json"
- standalone: store assetpaths as relative when next to projectfile
- standalone: store screenshots in project file
- standalone: unify handling of asset-urls, always use file://
- standalone: use fileurls for assetports
- standalone: warn when opening export when project file exists already
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: write console.log to logfile
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - set a string at index in an array
- new op: Ops.Array.NumbersToArrayMultiPort - Create an array from multiple number inputs
- new op: Ops.Array.SwitchArrayMultiPort - Switch between multiple input arrays
- new op: Ops.Cables.GetSubPatchName - Outputs the current subpatch op name
- new op: Ops.Data.Compose.Object.CompObjectFromObject - Set key/values to the current ObjectCompose from an existing object
- new op: Ops.Gl.Textures.SwitchTextureMultiPort - Switch between multiple textures
- new op: Ops.Json.SwitchObjectMultiPort - Switch between multiple object inputs
- new op: Ops.Number.SwitchNumberMultiPort - Switch between multiple number inputs
- new op: Ops.String.ConcatMultiPort - concatinate/join multiple string inputs
- new op: Ops.String.StringsToArrayMultiPort - create an array from multiple string input ports
- new op: Ops.String.SwitchStringMultiPort - switch between multiple string inputs
- new op: Ops.Trigger.NumberByTriggerMultiPort - output a number by triggering an index port
- new op: Ops.Trigger.RouteTriggerMultiPort - Triggers one of the out ports - value index switch case (was SwitchTrigger)
- new op: Ops.Trigger.SequenceMultiPort - sequence trigger
- new op: Ops.Ui.Debug.PatchUiCoords - Output the current patch coordinates
- new op: Ops.Ui.Routing.RouteTrigger - Patchfield cable routing helper for trigger cables
- new op: Ops.Ui.Routing.RouteString - Patchfield cable routing helper for string cables
- new op: Ops.Ui.Routing.RouteNumber - Patchfield cable routing helper for number cables
- new op: Ops.Ui.Routing.RouteObject - Patchfield cable routing helper for object cables
- new op: Ops.Ui.Routing.RouteArray - Patchfield cable routing helper for array cables
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Array.PointArray.CircularPoints_v2 - Added Loop option to close the gap to the first point again
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Html.CSS_v3 - added nesting parameter
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- bugfix: Ops.Anim.Timer_v2 - fix timer not pausing correctly
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Matrix.OrbitControls_v3 - Fixed bug with initial "axis x" default value not being used properly
- bugfix: Ops.Gl.Meshes.Cylinder_v2 - fix crash when op.patch.cg not set
- bugfix: Ops.Gl.Meshes.Icosahedron_v2 - Smooth toggle works again
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- bugfix: Ops.String.NumberFormatter - Fixed but with boolean grouping parameter
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Meshes.Icosahedron_v2 - Added "Render Mesh" toggle
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Gl.Textures.VideoTexture_v3 - catch and display errors with negative playback rate on some browsers
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: added trigger->number port conversion suggestions
- editor: allow ops in extension namespace to contain other extension ops
- editor: better contrast in editor search dialog
- editor: check link time warnings when gui finished loading...
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: close warning about editing subpatch-reference after navigating to changed subpatch
- editor: creating area will give more spacing/padding to the top
- editor: creating new cable with default string op will copy over the original value
- editor: file/url input parameter now shows a hint whether the file source is an external asset, lib, current or other patch etc.
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: fix loading libraries of copypasted ops
- editor: fix positioning of operators when creating subpatch ops
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: fix problems with zombie error indicators
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: fix warning for missing sourcemap of packaged "markedjs"
- editor: fixed rendering cable residue after moving operators
- editor: fixed: patchfield font character database could not display a backslash
- editor: hide empty team list on patch settings page
- editor...
0.0.12
release candidate 12 for version 0.1.0 - changes since: 2024-05-17
Standalone
- standalone: add "add op directory" to cables menu
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: add command to copy used assets into project dir
- standalone: add command to copy used ops into project dir
- standalone: automatically create a ".cables" file when opening an exported project
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: clone a new op and code a new op (also) in non-saved projects
- standalone: cmd-shift-s opens native save dialog
- standalone: creating empty patch does not ask of a name anymore
- standalone: do not open last project, open welcome modal with recent patches
- standalone: do not show offline indicator in standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix a bug where path to index.html was undefined on startup
- standalone: fix assetpath explorer opening on windows
- standalone: fix assetpaths of library files and file urls on windows
- standalone: fix bug where "open patch" in welcome tab didn't do anything
- standalone: fix crash when adding op directory
- standalone: fix crash when going fullscreen on linux
- standalone: fix crash when running "npm install" on new patch
- standalone: fix file extensions in windows when saving patch
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: fix missing opimage for extension overview in opselect
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: fix popout canvas and ExternalCanvas
- standalone: fix popout-canvas
- standalone: fix problem with closing app on windows/linux
- standalone: hide offline indicator
- standalone: link cables icon to welcome tab
- standalone: make changed patches closable on windows and linux
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: move "goto op directory" button to "manage op" tab
- standalone: open native file dialog when uploading asset via files tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: reference assets in project dir by relative url/path
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: show nodejs and npm version in buildinfo tab
- standalone: show preview image and asset info for files and library files
- standalone: show used assets and locations in files-tab
- standalone: speed up reaction time of code- and assetwatchers
- standalone: store all patchinfo on one ".cables" file, ignore ".cables.json"
- standalone: store assetpaths as relative when next to projectfile
- standalone: store screenshots in project file
- standalone: unify handling of asset-urls, always use file://
- standalone: use fileurls for assetports
- standalone: warn when opening export when project file exists already
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: write console.log to logfile
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - New op
- new op: Ops.Array.NumbersToArrayMultiPort -
- new op: Ops.Array.SwitchArrayMultiPort -
- new op: Ops.Cables.GetSubPatchName -
- new op: Ops.Data.Compose.Object.CompObjectFromObject -
- new op: Ops.Gl.Textures.SwitchTextureMultiPort -
- new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
- new op: Ops.Json.SwitchObjectMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.String.ConcatMultiPort - new op
- new op: Ops.String.StringsToArrayMultiPort -
- new op: Ops.String.SwitchStringMultiPort -
- new op: Ops.Trigger.NumberByTriggerMultiPort -
- new op: Ops.Trigger.RouteTriggerMultiPort -
- new op: Ops.Trigger.SequenceMultiPort -
- new op: Ops.Ui.Debug.PatchUiCoords -
- new op: Ops.Ui.Routing.RouteTrigger -
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Array.PointArray.CircularPoints_v2 - Added Loop option to close the gap to the first point again
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Html.CSS_v3 - added nesting parameter
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- bugfix: Ops.Anim.Timer_v2 - fix timer not pausing correctly
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Matrix.OrbitControls_v3 - Fixed bug with initial "axis x" default value not being used properly
- bugfix: Ops.Gl.Meshes.Cylinder_v2 - fix crash when op.patch.cg not set
- bugfix: Ops.Gl.Meshes.Icosahedron_v2 - Smooth toggle works again
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- bugfix: Ops.String.NumberFormatter - Fixed but with boolean grouping parameter
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Meshes.Icosahedron_v2 - Added "Render Mesh" toggle
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Gl.Textures.VideoTexture_v3 - catch and display errors with negative playback rate on some browsers
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: added trigger->number port conversion suggestions
- editor: allow ops in extension namespace to contain other extension ops
- editor: better contrast in editor search dialog
- editor: check link time warnings when gui finished loading...
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: close warning about editing subpatch-reference after navigating to changed subpatch
- editor: creating area will give more spacing/padding to the top
- editor: creating new cable with default string op will copy over the original value
- editor: file/url input parameter now shows a hint whether the file source is an external asset, lib, current or other patch etc.
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: fix loading libraries of copypasted ops
- editor: fix positioning of operators when creating subpatch ops
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: fix problems with zombie error indicators
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: fix warning for missing sourcemap of packaged "markedjs"
- editor: fixed rendering cable residue after moving operators
- editor: fixed: patchfield font character database could not display a backslash
- editor: hide empty team list on patch settings page
- editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
- editor: hovering cable still show portname when hovering
- editor: jobs view: if loadings job was initiated by an op you can click it to focus op
- editor: make opcode editor not show a warning when using "modern javascript" (es11)
- editor: new command "clear op titles"
- editor: newly created ops will have "MIT" as a default license
- editor: op editor is greyed out in untrusted patches
- editor: patch summary now shows a no write access icon next to the patch title
- editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
- editor: remove intro-tour step for old tabs in parampanel
- editor: several menu ...
0.0.11
release candidate 11 for version 0.1.0 - changes since: 2024-05-17
Standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix assetpath explorer opening on windows
- standalone: use fileurls for assetports
- standalone: do not show offline indicator in standalone
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: make changed patches closable on windows and linux
- standalone: fix file extensions in windows when saving patch
- standalone: fix popout canvas and ExternalCanvas
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: fix problem with closing app on windows/linux
- standalone: fix popout-canvas
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: hide offline indicator
- standalone: open native file dialog when uploading asset via files tab
- standalone: store assetpaths as relative when next to projectfile
- standalone: show used assets and locations in files-tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: fix crash when going fullscreen on linux
- standalone: fix assetpaths of library files and file urls on windows
- standalone: show preview image and asset info for files and library files
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix crash when adding op directory
- standalone: speed up reaction time of code- and assetwatchers
- standalone: unify handling of asset-urls, always use file://
- standalone: fix a bug where path to index.html was undefined on startup
- standalone: add "add op directory" to cables menu
- standalone: write console.log to logfile
- standalone: fix crash when running "npm install" on new patch
- standalone: move "goto op directory" button to "manage op" tab
- standalone: automatically create a ".cables" file when opening an exported project
- standalone: link cables icon to welcome tab
- standalone: warn when opening export when project file exists already
- standalone: cmd-shift-s opens native save dialog
- standalone: creating empty patch does not ask of a name anymore
- standalone: fix missing opimage for extension overview in opselect
- standalone: add command to copy used ops into project dir
- standalone: add command to copy used assets into project dir
- standalone: reference assets in project dir by relative url/path
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - New op
- new op: Ops.Array.NumbersToArrayMultiPort -
- new op: Ops.Array.SwitchArrayMultiPort -
- new op: Ops.Cables.GetSubPatchName -
- new op: Ops.Gl.Textures.SwitchTextureMultiPort -
- new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
- new op: Ops.Json.SwitchObjectMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.String.ConcatMultiPort - new op
- new op: Ops.String.StringsToArrayMultiPort -
- new op: Ops.String.SwitchStringMultiPort -
- new op: Ops.Trigger.NumberByTriggerMultiPort -
- new op: Ops.Trigger.RouteTriggerMultiPort -
- new op: Ops.Trigger.SequenceMultiPort -
- new op: Ops.Ui.Debug.PatchUiCoords -
- new op: Ops.Ui.Routing.RouteTrigger -
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
- feature: Ops.Html.CSS_v3 - added nesting parameter
- bugfix: Ops.Anim.Timer_v2 - fix timer not pausing correctly
- bugfix: Ops.Gl.Meshes.Cylinder_v2 - fix crash when op.patch.cg not set
- improvement: Ops.Gl.Textures.VideoTexture_v3 - catch and display errors with negative playback rate on some browsers
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: added trigger->number port conversion suggestions
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: fixed: patchfield font character database could not display a backslash
- editor: hovering cable still show portname when hovering
- editor: fix loading libraries of copypasted ops
- editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
- editor: show selected background color like normal ops also on comment and area ops
- editor: fix problems with zombie error indicators
- editor: check link time warnings when gui finished loading...
- editor: jobs view: if loadings job was initiated by an op you can click it to focus op
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
- editor: hide empty team list on patch settings page
- editor: newly created ops will have "MIT" as a default license
- editor: string and number ports now have a context menu helper to create basic default op, e.g."create number op"
- editor: fixed rendering cable residue after moving operators
- editor: fix positioning of operators when creating subpatch ops
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: patch summary now shows a no write access icon next to the patch title
- editor: op editor is greyed out in untrusted patches
- editor: several menu options are greyed out, if you don't have write access
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: creating area will give more spacing/padding to the top
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: creating new cable with default string op will copy over the original value
- editor: make opcode editor not show a warning when using "modern javascript" (es11)
- editor: allow ops in extension namespace to contain other extension ops
- editor: close warning about editing subpatch-reference after navigating to changed subpatch
- editor: better contrast in editor search dialog
0.0.9
release candidate 9 for version 0.1.0 - changes since: 2024-05-17
Standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix assetpath explorer opening on windows
- standalone: use fileurls for assetports
- standalone: do not show offline indicator in standalone
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: make changed patches closable on windows and linux
- standalone: fix file extensions in windows when saving patch
- standalone: fix popout canvas and ExternalCanvas
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: fix problem with closing app on windows/linux
- standalone: fix popout-canvas
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: hide offline indicator
- standalone: open native file dialog when uploading asset via files tab
- standalone: store assetpaths as relative when next to projectfile
- standalone: show used assets and locations in files-tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: fix crash when going fullscreen on linux
- standalone: fix assetpaths of library files and file urls on windows
- standalone: show preview image and asset info for files and library files
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix crash when adding op directory
- standalone: speed up reaction time of code- and assetwatchers
- standalone: unify handling of asset-urls, always use file://
- standalone: fix a bug where path to index.html was undefined on startup
- standalone: add "add op directory" to cables menu
- standalone: write console.log to logfile
- standalone: fix crash when running "npm install" on new patch
- standalone: move "goto op directory" button to "manage op" tab
- standalone: automatically create a ".cables" file when opening an exported project
- standalone: link cables icon to welcome tab
- standalone: warn when opening export when project file exists already
- standalone: cmd-shift-s opens native save dialog
- standalone: creating empty patch does not ask of a name anymore
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - New op
- new op: Ops.Array.NumbersToArrayMultiPort -
- new op: Ops.Array.SwitchArrayMultiPort -
- new op: Ops.Cables.GetSubPatchName -
- new op: Ops.Gl.Textures.SwitchTextureMultiPort -
- new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
- new op: Ops.Json.SwitchObjectMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.String.ConcatMultiPort - new op
- new op: Ops.String.StringsToArrayMultiPort -
- new op: Ops.String.SwitchStringMultiPort -
- new op: Ops.Trigger.NumberByTriggerMultiPort -
- new op: Ops.Trigger.RouteTriggerMultiPort -
- new op: Ops.Trigger.SequenceMultiPort -
- new op: Ops.Ui.Debug.PatchUiCoords -
- new op: Ops.Ui.Routing.RouteTrigger -
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
- feature: Ops.Html.CSS_v3 - added nesting parameter
- bugfix: Ops.Anim.Timer_v2 - fix timer not pausing correctly
- bugfix: Ops.Gl.Meshes.Cylinder_v2 - fix crash when op.patch.cg not set
- improvement: Ops.Gl.Textures.VideoTexture_v3 - catch and display errors with negative playback rate on some browsers
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: added trigger->number port conversion suggestions
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: fixed: patchfield font character database could not display a backslash
- editor: hovering cable still show portname when hovering
- editor: fix loading libraries of copypasted ops
- editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
- editor: show selected background color like normal ops also on comment and area ops
- editor: fix problems with zombie error indicators
- editor: check link time warnings when gui finished loading...
- editor: jobs view: if loadings job was initiated by an op you can click it to focus op
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
- editor: hide empty team list on patch settings page
- editor: newly created ops will have "MIT" as a default license
- editor: string and number ports now have a context menu helper to create basic default op, e.g."create number op"
- editor: fixed rendering cable residue after moving operators
- editor: fix positioning of operators when creating subpatch ops
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: patch summary now shows a no write access icon next to the patch title
- editor: op editor is greyed out in untrusted patches
- editor: several menu options are greyed out, if you don't have write access
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: creating area will give more spacing/padding to the top
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: creating new cable with default string op will copy over the original value
- editor: make opcode editor not show a warning when using "modern javascript" (es11)
0.0.8
release candidate 8 for version 0.1.0 - changes since: 2024-05-17
Standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix assetpath explorer opening on windows
- standalone: use fileurls for assetports
- standalone: do not show offline indicator in standalone
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: make changed patches closable on windows and linux
- standalone: fix file extensions in windows when saving patch
- standalone: fix popout canvas and ExternalCanvas
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: fix problem with closing app on windows/linux
- standalone: fix popout-canvas
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: hide offline indicator
- standalone: open native file dialog when uploading asset via files tab
- standalone: store assetpaths as relative when next to projectfile
- standalone: show used assets and locations in files-tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: fix crash when going fullscreen on linux
- standalone: fix assetpaths of library files and file urls on windows
- standalone: show preview image and asset info for files and library files
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix crash when adding op directory
- standalone: speed up reaction time of code- and assetwatchers
- standalone: unify handling of asset-urls, always use file://
- standalone: fix a bug where path to index.html was undefined on startup
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - New op
- new op: Ops.Array.NumbersToArrayMultiPort -
- new op: Ops.Array.SwitchArrayMultiPort -
- new op: Ops.Cables.GetSubPatchName -
- new op: Ops.Gl.Textures.SwitchTextureMultiPort -
- new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
- new op: Ops.Json.SwitchObjectMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.String.ConcatMultiPort - new op
- new op: Ops.String.StringsToArrayMultiPort -
- new op: Ops.String.SwitchStringMultiPort -
- new op: Ops.Trigger.NumberByTriggerMultiPort -
- new op: Ops.Trigger.RouteTriggerMultiPort -
- new op: Ops.Trigger.SequenceMultiPort -
- new op: Ops.Ui.Debug.PatchUiCoords -
- new op: Ops.Ui.Routing.RouteTrigger -
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
- feature: Ops.Html.CSS_v3 - added nesting parameter
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: added trigger->number port conversion suggestions
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: fixed: patchfield font character database could not display a backslash
- editor: hovering cable still show portname when hovering
- editor: fix loading libraries of copypasted ops
- editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
- editor: show selected background color like normal ops also on comment and area ops
- editor: fix problems with zombie error indicators
- editor: check link time warnings when gui finished loading...
- editor: jobs view: if loadings job was initiated by an op you can click it to focus op
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
- editor: hide empty team list on patch settings page
- editor: newly created ops will have "MIT" as a default license
- editor: string and number ports now have a context menu helper to create basic default op, e.g."create number op"
- editor: fixed rendering cable residue after moving operators
- editor: fix positioning of operators when creating subpatch ops
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: patch summary now shows a no write access icon next to the patch title
- editor: op editor is greyed out in untrusted patches
- editor: several menu options are greyed out, if you don't have write access
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: creating area will give more spacing/padding to the top
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: creating new cable with default string op will copy over the original value
0.0.7
release candidate 7 for version 0.1.0 - changes since: 2024-05-17
Standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix assetpath explorer opening on windows
- standalone: use fileurls for assetports
- standalone: do not show offline indicator in standalone
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: make changed patches closable on windows and linux
- standalone: fix file extensions in windows when saving patch
- standalone: fix popout canvas and ExternalCanvas
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: fix problem with closing app on windows/linux
- standalone: fix popout-canvas
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: hide offline indicator
- standalone: open native file dialog when uploading asset via files tab
- standalone: store assetpaths as relative when next to projectfile
- standalone: show used assets and locations in files-tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: fix crash when going fullscreen on linux
- standalone: fix assetpaths of library files and file urls on windows
- standalone: show preview image and asset info for files and library files
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix crash when adding op directory
- standalone: speed up reaction time of code- and assetwatchers
- standalone: unify handling of asset-urls, always use file://
- standalone: fix a bug where path to index.html was undefined on startup
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - New op
- new op: Ops.Array.NumbersToArrayMultiPort -
- new op: Ops.Array.SwitchArrayMultiPort -
- new op: Ops.Cables.GetSubPatchName -
- new op: Ops.Gl.Textures.SwitchTextureMultiPort -
- new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
- new op: Ops.Json.SwitchObjectMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.String.ConcatMultiPort - new op
- new op: Ops.String.StringsToArrayMultiPort -
- new op: Ops.String.SwitchStringMultiPort -
- new op: Ops.Trigger.NumberByTriggerMultiPort -
- new op: Ops.Trigger.RouteTriggerMultiPort -
- new op: Ops.Trigger.SequenceMultiPort -
- new op: Ops.Ui.Debug.PatchUiCoords -
- new op: Ops.Ui.Routing.RouteTrigger -
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
- feature: Ops.Html.CSS_v3 - added nesting parameter
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: added trigger->number port conversion suggestions
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: fixed: patchfield font character database could not display a backslash
- editor: hovering cable still show portname when hovering
- editor: fix loading libraries of copypasted ops
- editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
- editor: show selected background color like normal ops also on comment and area ops
- editor: fix problems with zombie error indicators
- editor: check link time warnings when gui finished loading...
- editor: jobs view: if loadings job was initiated by an op you can click it to focus op
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
- editor: hide empty team list on patch settings page
- editor: newly created ops will have "MIT" as a default license
- editor: string and number ports now have a context menu helper to create basic default op, e.g."create number op"
- editor: fixed rendering cable residue after moving operators
- editor: fix positioning of operators when creating subpatch ops
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: patch summary now shows a no write access icon next to the patch title
- editor: op editor is greyed out in untrusted patches
- editor: several menu options are greyed out, if you don't have write access
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: creating area will give more spacing/padding to the top
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: creating new cable with default string op will copy over the original value
0.0.6
release candidate 6 for version 0.1.0 - changes since: 2024-05-17
Standalone
- standalone: early version for testing download page: https://cables.gl/downloads
- standalone: fix assetpath explorer opening on windows
- standalone: use fileurls for assetports
- standalone: do not show offline indicator in standalone
- standalone: welcome tab shows cables events
- standalone: welcome tab shows current version and newest downloadable release version
- standalone: make changed patches closable on windows and linux
- standalone: fix file extensions in windows when saving patch
- standalone: fix popout canvas and ExternalCanvas
- standalone: watch assets for changes from external tools/editors
- standalone: watch opcode for changes from external editors/IDEs
- standalone: set assetpath to relative path if next to cables-project-file
- standalone: fix problem with closing app on windows/linux
- standalone: fix popout-canvas
- standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
- standalone: fix filename extensions duplicate dot after save on windows
- standalone: add backslach to op-title font to display filenames correctly on windows
- standalone: hide offline indicator
- standalone: open native file dialog when uploading asset via files tab
- standalone: store assetpaths as relative when next to projectfile
- standalone: show used assets and locations in files-tab
- standalone: open opdir instead of texteditor when clicking on folder icon
- standalone: fix crash when going fullscreen on linux
- standalone: fix assetpaths of library files and file urls on windows
- standalone: show preview image and asset info for files and library files
- standalone: fix "patch has been updated" showing when saving subpatchops
- standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
- standalone: make httprequest work with fileurls and use as default fallback op
- standalone: make native node modules (like "path" and "fs") work in ops
- standalone: cleanup handling of keyboard shortcuts, reduce menu
- standalone: fix op being executed twice when working with cables-editor
- standalone: fix crash when adding op directory
- standalone: speed up reaction time of code- and assetwatchers
- standalone: unify handling of asset-urls, always use file://
New Ops
- new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
- new op: Ops.Array.ArraySetString - New op
- new op: Ops.Array.NumbersToArrayMultiPort -
- new op: Ops.Array.SwitchArrayMultiPort -
- new op: Ops.Cables.GetSubPatchName -
- new op: Ops.Gl.Textures.SwitchTextureMultiPort -
- new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
- new op: Ops.Json.SwitchObjectMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.Number.SwitchNumberMultiPort -
- new op: Ops.String.ConcatMultiPort - new op
- new op: Ops.String.StringsToArrayMultiPort -
- new op: Ops.String.SwitchStringMultiPort -
- new op: Ops.Trigger.NumberByTriggerMultiPort -
- new op: Ops.Trigger.RouteTriggerMultiPort -
- new op: Ops.Trigger.SequenceMultiPort -
- new op: Ops.Ui.Debug.PatchUiCoords -
- new op: Ops.Ui.Routing.RouteTrigger -
- new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
- feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
- feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
- improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
- bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
- feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
- feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
- improvement: Ops.Cables.UploadAsset - Fix problems with data urls
- improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
- improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
- improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
- improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
- improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
- improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
- improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
- improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
- bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
- bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
- improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
- improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
- feature: Ops.Html.CSS_v3 - added nesting parameter
Op Renames
- deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
- editor: added trigger->number port conversion suggestions
- editor: added more conversion suggestions when connecting incompatible port types
- editor: added multiport/longport functionality
- editor: fixed: patchfield font character database could not display a backslash
- editor: hovering cable still show portname when hovering
- editor: fix loading libraries of copypasted ops
- editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
- editor: show selected background color like normal ops also on comment and area ops
- editor: fix problems with zombie error indicators
- editor: check link time warnings when gui finished loading...
- editor: jobs view: if loadings job was initiated by an op you can click it to focus op
- editor: add "copy to clipboard" button to file details section in files-tab
- editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
- editor: hide empty team list on patch settings page
- editor: newly created ops will have "MIT" as a default license
- editor: string and number ports now have a context menu helper to create basic default op, e.g."create number op"
- editor: fixed rendering cable residue after moving operators
- editor: fix positioning of operators when creating subpatch ops
- editor: fix sawtooth rendering artifacts on cables in some subpatches
- editor: patch summary now shows a no write access icon next to the patch title
- editor: op editor is greyed out in untrusted patches
- editor: several menu options are greyed out, if you don't have write access
- editor: fix problem with transform gizmos on HDPI screens in some cases
- editor: clicking into a cables now gives you an option to rerouting the cables
- editor: creating area will give more spacing/padding to the top
- editor: fix bug where shift clicking ops would not show the correct multi selected panel
- editor: creating new cable with default string op will copy over the original value