Releases
v0.1.0
Standalone
standalone: add "add op directory" to cables menu
standalone: add backslach to op-title font to display filenames correctly on windows
standalone: add command to copy used assets into project dir
standalone: add command to copy used ops into project dir
standalone: automatically create a ".cables" file when opening an exported project
standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
standalone: cleanup handling of keyboard shortcuts, reduce menu
standalone: clone a new op and code a new op (also) in non-saved projects
standalone: cmd-shift-s opens native save dialog
standalone: creating empty patch does not ask of a name anymore
standalone: do not open last project, open welcome modal with recent patches
standalone: do not show offline indicator in standalone
standalone: early version for testing download page: https://cables.gl/downloads
standalone: fix "patch has been updated" showing when saving subpatchops
standalone: fix a bug where path to index.html was undefined on startup
standalone: fix assetpath explorer opening on windows
standalone: fix assetpaths of library files and file urls on windows
standalone: fix bug where "open patch" in welcome tab didn't do anything
standalone: fix crash when adding op directory
standalone: fix crash when going fullscreen on linux
standalone: fix crash when running "npm install" on new patch
standalone: fix file extensions in windows when saving patch
standalone: fix filename extensions duplicate dot after save on windows
standalone: fix missing opimage for extension overview in opselect
standalone: fix op being executed twice when working with cables-editor
standalone: fix permissions in editoriframe (webcam, midi, ...) and osx "entitlements"
standalone: fix popout canvas and ExternalCanvas
standalone: fix popout-canvas
standalone: fix problem with closing app on windows/linux
standalone: hide offline indicator
standalone: link cables icon to welcome tab
standalone: make changed patches closable on windows and linux
standalone: make httprequest work with fileurls and use as default fallback op
standalone: make native node modules (like "path" and "fs") work in ops
standalone: move "goto op directory" button to "manage op" tab
standalone: open native file dialog when uploading asset via files tab
standalone: open opdir instead of texteditor when clicking on folder icon
standalone: reference assets in project dir by relative url/path
standalone: set assetpath to relative path if next to cables-project-file
standalone: show nodejs and npm version in buildinfo tab
standalone: show preview image and asset info for files and library files
standalone: show used assets and locations in files-tab
standalone: speed up reaction time of code- and assetwatchers
standalone: store all patchinfo on one ".cables" file, ignore ".cables.json"
standalone: store assetpaths as relative when next to projectfile
standalone: store screenshots in project file
standalone: unify handling of asset-urls, always use file://
standalone: use fileurls for assetports
standalone: warn when opening export when project file exists already
standalone: watch assets for changes from external tools/editors
standalone: watch opcode for changes from external editors/IDEs
standalone: welcome tab shows cables events
standalone: welcome tab shows current version and newest downloadable release version
standalone: write console.log to logfile
New Ops
new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
new op: Ops.Array.ArraySetString - set a string at index in an array
new op: Ops.Array.NumbersToArrayMultiPort - Create an array from multiple number inputs
new op: Ops.Array.SwitchArrayMultiPort - Switch between multiple input arrays
new op: Ops.Cables.GetSubPatchName - Outputs the current subpatch op name
new op: Ops.Data.Compose.Object.CompObjectFromObject - Set key/values to the current ObjectCompose from an existing object
new op: Ops.Gl.Textures.SwitchTextureMultiPort - Switch between multiple textures
new op: Ops.Json.SwitchObjectMultiPort - Switch between multiple object inputs
new op: Ops.Number.SwitchNumberMultiPort - Switch between multiple number inputs
new op: Ops.String.ConcatMultiPort - concatinate/join multiple string inputs
new op: Ops.String.StringsToArrayMultiPort - create an array from multiple string input ports
new op: Ops.String.SwitchStringMultiPort - switch between multiple string inputs
new op: Ops.Trigger.NumberByTriggerMultiPort - output a number by triggering an index port
new op: Ops.Trigger.RouteTriggerMultiPort - Triggers one of the out ports - value index switch case (was SwitchTrigger)
new op: Ops.Trigger.SequenceMultiPort - sequence trigger
new op: Ops.Ui.Debug.PatchUiCoords - Output the current patch coordinates
new op: Ops.Ui.Routing.RouteTrigger - Patchfield cable routing helper for trigger cables
new op: Ops.Ui.Routing.RouteString - Patchfield cable routing helper for string cables
new op: Ops.Ui.Routing.RouteNumber - Patchfield cable routing helper for number cables
new op: Ops.Ui.Routing.RouteObject - Patchfield cable routing helper for object cables
new op: Ops.Ui.Routing.RouteArray - Patchfield cable routing helper for array cables
new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
Op Improvements
feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
feature: Ops.Array.PointArray.CircularPoints_v2 - Added Loop option to close the gap to the first point again
feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
feature: Ops.Html.CSS_v3 - added nesting parameter
feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
bugfix: Ops.Anim.Timer_v2 - fix timer not pausing correctly
bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
bugfix: Ops.Gl.Matrix.OrbitControls_v3 - Fixed bug with initial "axis x" default value not being used properly
bugfix: Ops.Gl.Meshes.Cylinder_v2 - fix crash when op.patch.cg not set
bugfix: Ops.Gl.Meshes.Icosahedron_v2 - Smooth toggle works again
bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
bugfix: Ops.String.NumberFormatter - Fixed but with boolean grouping parameter
improvement: Ops.Cables.UploadAsset - Fix problems with data urls
improvement: Ops.Gl.Meshes.Icosahedron_v2 - Added "Render Mesh" toggle
improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
improvement: Ops.Gl.Textures.VideoTexture_v3 - catch and display errors with negative playback rate on some browsers
improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table row
Op Renames
deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated
Editor
editor: add "copy to clipboard" button to file details section in files-tab
editor: added more conversion suggestions when connecting incompatible port types
editor: added multiport/longport functionality
editor: added trigger->number port conversion suggestions
editor: allow ops in extension namespace to contain other extension ops
editor: better contrast in editor search dialog
editor: check link time warnings when gui finished loading...
editor: clicking into a cables now gives you an option to rerouting the cables
editor: close warning about editing subpatch-reference after navigating to changed subpatch
editor: creating area will give more spacing/padding to the top
editor: creating new cable with default string op will copy over the original value
editor: file/url input parameter now shows a hint whether the file source is an external asset, lib, current or other patch etc.
editor: fix bug where shift clicking ops would not show the correct multi selected panel
editor: fix loading libraries of copypasted ops
editor: fix positioning of operators when creating subpatch ops
editor: fix problem with transform gizmos on HDPI screens in some cases
editor: fix problems with zombie error indicators
editor: fix sawtooth rendering artifacts on cables in some subpatches
editor: fix warning for missing sourcemap of packaged "markedjs"
editor: fixed rendering cable residue after moving operators
editor: fixed: patchfield font character database could not display a backslash
editor: hide empty team list on patch settings page
editor: hide old versions and deprecated ops in teamnamespaces and extension preview in opselect
editor: hovering cable still show portname when hovering
editor: jobs view: if loadings job was initiated by an op you can click it to focus op
editor: make opcode editor not show a warning when using "modern javascript" (es11)
editor: new command "clear op titles"
editor: newly created ops will have "MIT" as a default license
editor: op editor is greyed out in untrusted patches
editor: patch summary now shows a no write access icon next to the patch title
editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
editor: remove intro-tour step for old tabs in parampanel
editor: several menu options are greyed out, if you don't have write access
editor: show selected background color like normal ops also on comment and area ops
editor: string and number ports now have a context menu helper to create basic default op, e.g."create number op"
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