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Update compiling.md
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albin-johansson committed Oct 16, 2023
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Expand Up @@ -4,7 +4,6 @@ This document provides a guide for how to build the project.

- [Compiling](#compiling)
- [Install a C++ compiler](#install-a-c-compiler)
- [Install Boost libraries](#install-boost-libraries)
- [Install Vcpkg](#install-vcpkg)
- [Building the project](#building-the-project)
- [Configuring profiles in JetBrains CLion](#configuring-profiles-in-jetbrains-clion)
Expand All @@ -14,19 +13,10 @@ This makes building the Tactile editor really quite straightforward.

## Install a C++ compiler

Tactile is written in C++20, which has good support by the major compilers by now.
Tactile is written in a subset of C++23, which has good support by the major compilers by now.
On both Windows and macOS, you can install a C++ compiler by installing their primary IDEs, i.e. Visual Studio and Xcode.
For Linux, you should use your distributions package manager, e.g. `sudo apt install g++`.

## Install Boost libraries

Installation of the [Boost](https://www.boost.org/) libraries vary depending on your platform.
Using Homebrew on macOS, Boost can be installed using the following command.

```bash
> brew install boost
```

## Install Vcpkg

The process of installing Vcpkg really just boils down to cloning a GitHub repository, running a configuration script, and setting an environment variable.
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