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William Caine edited this page Apr 12, 2024
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Welcome to the InfinityEngine-2 wiki.
Please see the sidebar to the right for the full list of pages.
Please note this is a work in progress.
- Quick intro
- Pipeline overview
- Infinity Engine configuration
- Components and Systems
- Creating a scene from scratch
- Optimizing
- Debugging
Term | Desc |
---|---|
Avatar Swap | Hide the default DCL avatar and replace with a custom model. |
Avatar Trap | Holds the DCL avatar in place so Infinity Engine can move scene around |
CannonJS | Physics engine used: https://github.com/schteppe/cannon.js |
Infinity Engine - Code | Collecting of Code that makes the Infinity Engine possible. |
Infinity Engine - Concept | DCL scenes have fixed boundaries, putting limits on how big a scene can be. Avatar controls today are somewhat limited. The Infinity Engine adds flexibility to the basic DCL scene boundaries and Avatar controls for a more immersive scene experience. |
SkyBox | Hide the default DCL skybox and surround scene with a custom one |
Spacial Partition | To optimize managing a large number of objects we break them down into smaller chunks. Read more about the concept here: https://gameprogrammingpatterns.com/spatial-partition.html |
World Vehicle | The vehicle that represents the player in the Infinity Engine Scene |
Tool | Desc |
---|---|
Blender | Used to create models and run plugins described below https://www.blender.org |
CannonJS | Physic engine. See docs here for more details https://github.com/schteppe/cannon.js |
DCL Cannon Collider | Blender Plugin. Reads meshes and generates cannon colliders with some physics. See docs here more more details: https://github.com/stom66/blender-dcltk-cannon-colliders |
DCL Scene Slicer | Blender Plugin. Slices a large scene into tiles to be rendered by Infinity Engine. See docs here for more details: https://github.com/stom66/blender-dcltk-scene-slicer |
Skybox Image Generator | Generates 360 degree skyboxes https://skybox.blockadelabs.com/ |
Folder | Desc |
---|---|
src/modules/avatar |
Handles avatar swap logic |
src/modules/avatarTrap |
Handles avatar trap. When Infinity Engine is active we must hold the player in center of scene and move the world around the player |
src/modules/cannon-colliders |
Utilites for processing colliders from https://github.com/stom66/blender-dcltk-cannon-colliders |
src/modules/scene-slicer |
Utilities for processing tilesets from https://github.com/stom66/blender-dcltk-scene-slicer |
src/modules/skybox |
Generates skyboxes |
src/modules/spacePartition |
Utility to generate spacial partitioning |
src/terrain |
Utils around terrain generation spacial grid + colliders |
src/ui |
2D UI setup here |
src/world |
Much of the Infinity Engine logic |