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This repository has been archived by the owner on Jul 2, 2023. It is now read-only.

Better Vanilla 2.0.0

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@Zephira58 Zephira58 released this 04 Oct 22:06
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Me and my team at better vanilla have decided that instead of "Improving" the game, via 3d models, overhauls and drastic changes; We'd shift our focus back to our original goal. A simple streamlined pack that improves the game without making it overbearing, no 3d models no drastic changes. And as such, we have added tons of smaller things that are to many to go over, the eventual hope is that you wont notice it to be much different from the normal game. A very small list of what we've changed are.

General Sound overhauls

watermelon and pumpkin stems now match the color of the fruit they produce.

Better wool textures and upgrades

Darker dark oak planks

Horizontal item nuggets gold iron etc

Brown leather and all of the associated items.

Banners on shields now display properly

Arrows now have a black tip to represent the flint that's required to craft them.

Polished granite and andesite now show as bricks.

Water and leaves now sway in the wind.

The sun and moon are now round.

Snow has had the blue tint removed from it

Some Bocks now have variation.

Some blocks now have connected textures.

The crosshair has been changed to a dot.

Dark UI

Various small fixes and tweaks (Such as not eating the wood from soup. or fixing the bottom of blaze's)

Thank you for your understanding and support in our redesign if you have any suggestions be sure to put them into the issues section of the GitHub there will be a feature request template. For anything else contact me on discord Xanthus58#3862

Comes with optifine 1.17 and an install guide along with jarfix just incase something goes wrong. All rights reserved for optifine and the shaders provided

Below are my personal recommended shaders and their associated links.

https://www.optifine.net/home

https://www.sonicether.com/seus/

https://sildurs-shaders.github.io/

All of the aforementioned shaders rely on optifine.

SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.

SEUS Renewed is a reinvention of the legacy versions of SEUS that brings you quality visuals at a reasonable performance using traditional rasterization-based rendering methods. There are some unreleased development versions of SEUS Renewed, but most of my development time lately goes into developing SEUS PTGI.

Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine.
Vibrant shaders completely revamps the lighting system of Minecraft and adds advanced effects like volumetric lighting, bloom, ambient occlusion and reflections. While still maintaining high performance.

Includes a signed version of the core Better Vanilla files for authentication (Mostly for you security buffs <3)