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fix: override.txt docs incorrectly showing example paths (#610)
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* fix: override.txt docs incorrectly showing example paths

* chore: opportunity to further update installation docs
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Buckminsterfullerene02 authored Aug 5, 2024
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12 changes: 7 additions & 5 deletions docs/installation-guide.md
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Expand Up @@ -60,9 +60,9 @@ This method allows you to override the location of the `root directory` while pr

In your `game executable directory` alongside the `dwmapi.dll`, create a file called `override.txt` and inside it you can write either an absolute path or a relative path to your new `UE4SS.dll`.

For an example, possible paths could be:
- `C:\ue4ss\UE4SS.dll`
- `..\..\..\..\..\..\UE4SS.dll`
For example, possible paths could be:
- `C:/ue4ss/`
- `../../Content/Paks`

## Manual Injection

Expand All @@ -85,15 +85,17 @@ D:\Games\Epic Games\SatisfactoryEarlyAccess\FactoryGame\Binaries\Win64\FactoryGa
Then the name of your `working directory` should be `SatisfactoryEarlyAccess`.
This directory will be automatically found and used by UE4SS if it exists.

As of UE4SS 3.0 (basic install), the following files & folders exist inside the `working directory`:
The following files & folders exist inside the `working directory`:

- Mods
- Mod folders
- mods.txt
- UE4SS-settings.ini
- UE4SS.log
- UE4SS.dll
- dwmapi.dll (Can have a name of any DLL that is loaded by the game engine or by its dependencies)
- ...and some other auxiliary, optional files that are not required for UE4SS to function.

While `dwmapi.dll` (can have a name of any DLL that is loaded by the game engine or by its dependencies) is in the `game executable directory`.

Now all you need to do is start your game and point your injector of choice to `<root directory>/UE4SS.dll`.

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