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Merge pull request #591 from UE4SS-RE/xmake-ci-build
Add CI builds for pull requests
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# Summary | ||
# This reusable workflow handles the installation of xmake, cloning of the repo, building of UE4SS, and uploading of artifacts. | ||
# Any future workflows/tasks that require UE4SS to be built should call this reusable workflow to ensure consistency. | ||
name: "Build UE4SS" | ||
permissions: | ||
contents: read | ||
on: | ||
workflow_call: | ||
inputs: | ||
build-mode: | ||
description: 'Which UE4SS Mode to build. This is passed to xmake config -m <build-mode>' | ||
type: string | ||
required: true | ||
commit-sha: | ||
description: 'Commit to build' | ||
type: string | ||
required: true | ||
should-upload-artifact: | ||
description: 'Should build output be uploaded as an artifact?' | ||
type: boolean | ||
default: false | ||
artifact-list: | ||
description: 'List of targets to upload artifacts for' | ||
type: string | ||
default: '["UE4SS"]' | ||
artifact-retention-days: | ||
description: 'How many days to retain artifacts' | ||
type: number | ||
default: 7 | ||
defaults: | ||
run: | ||
shell: pwsh | ||
jobs: | ||
build: | ||
runs-on: windows-latest | ||
steps: | ||
- name: Checkout repo | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive # Clone the submodule so we can query xmake on the entire project. | ||
token: ${{ secrets.UEPSEUDO_PAT }} | ||
ref: ${{inputs.commit-sha}} | ||
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# Store the current week (00-53) to use as part of the xmake cache key. | ||
# This saves us from having to detect older caches and delete them. | ||
- name: Get current week as package key | ||
id: cache_key | ||
run: echo "key=$(date +'%W')" >> $GITHUB_OUTPUT | ||
shell: bash | ||
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# Force xmake to a specific folder (for cache) | ||
- name: Set xmake env | ||
run: echo "XMAKE_GLOBALDIR=${{ runner.tool_cache }}/xmake-global" >> $env:GITHUB_ENV | ||
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# Specifically use MSVC toolset v19.39.33523 | ||
- name: Install VS2022 BuildTools 17.9.7 | ||
run: choco install -y visualstudio2022buildtools --version=117.9.7.0 --params "--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --installChannelUri https://aka.ms/vs/17/release/180911598_-255012421/channel" | ||
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- name: Setup xmake | ||
uses: xmake-io/github-action-setup-xmake@v1 | ||
with: | ||
xmake-version: '2.9.3' | ||
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- name: Update xmake repository | ||
run: xmake repo --update | ||
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# Fetch xmake dephash. This is a xmake provided hash that is calculated based on package versions and configurations. | ||
- name: Retrieve dependencies hash | ||
id: dep_hash | ||
run: echo "hash=$(xmake l utils.ci.packageskey)" >> $env:GITHUB_OUTPUT | ||
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# Cache xmake dependencies | ||
- name: Restore cached xmake dependencies | ||
id: restore-depcache | ||
uses: actions/cache/restore@v4 | ||
with: | ||
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages | ||
# Example key: MSVC-Game__Shipping__Win64-42d5ac22284a460e96b6cab018d6b7b5-W23 | ||
key: MSVC-${{ inputs.build-mode }}-${{ steps.dep_hash.outputs.hash }}-W${{ steps.cache_key.outputs.key }} | ||
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# Setup compilation mode and install project dependencies. | ||
# The additional powershell commands allow us to use MSVC toolset v19.39.33523 | ||
- name: Configure xmake and install dependencies | ||
run: | | ||
Import-Module 'C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\Common7\Tools\Microsoft.VisualStudio.DevShell.dll' | ||
Enter-VsDevShell -VsInstallPath 'C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools' -DevCmdArguments '-arch=x64 -host_arch=x64' | ||
xmake config -vD -m "${{inputs.build-mode}}" -y | ||
- name: Save cached xmake dependencies | ||
if: ${{ !steps.restore-depcache.outputs.cache-hit }} | ||
uses: actions/cache/save@v4 | ||
with: | ||
path: ${{ env.XMAKE_GLOBALDIR }}/.xmake/packages | ||
key: ${{ steps.restore-depcache.outputs.cache-primary-key }} | ||
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- name: Build | ||
id: build | ||
run: > | ||
xmake build -y | ||
# Use the `artifact-list` input to determine which files should be uploaded as an artifact. | ||
- name: Calculate Files For Artifact Inclusion | ||
id: calc-files-artifact | ||
run: | | ||
$files_to_upload = (xmake ci --dump=targets) | jq --raw-output --argjson config '${{inputs.artifact-list}}' '. as $in | $config[] | $in[.] | .[]' | ||
$artifact_dir = New-Item -Path '${{runner.temp}}/ue4ss_artifacts/' -ItemType Directory -Force | ||
foreach ($file in $files_to_upload) { | ||
Write-Host $file; Copy-Item "$file" -Destination $artifact_dir | ||
} | ||
echo "artifact_dir=$artifact_dir" | Out-File -FilePath $env:GITHUB_OUTPUT -Encoding utf8 -Append | ||
- name: Upload a Build Artifact | ||
id: upload-artifact | ||
uses: actions/[email protected] | ||
if: ${{inputs.should-upload-artifact == true}} | ||
with: | ||
name: MSVC-${{inputs.build-mode}} | ||
path: | | ||
${{ steps.calc-files-artifact.outputs.artifact_dir }} | ||
retention-days: ${{fromJSON(inputs.artifact-retention-days)}} | ||
overwrite: true |
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# This workflow automates the build process for all modes of the UE4SS project whenever a pull request is made. | ||
# It dynamically calculates the build matrix based on the modes defined in the project and reports artifacts to the PR comments. | ||
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name: Build All Modes | ||
permissions: | ||
contents: write | ||
pull-requests: write # For adding comments to PR. | ||
on: | ||
pull_request: | ||
branches: | ||
- 'main' | ||
paths-ignore: | ||
- 'README.md' | ||
- 'docs/**' | ||
- 'docs-export/**' | ||
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# Ensure that rapid pushes to the pull request branch don't trigger this workflow multiple times. | ||
# We only care about executing this workflow for that 'latest' commit on a PR. | ||
concurrency: | ||
group: ${{ github.workflow }}-${{ github.ref }} | ||
cancel-in-progress: true | ||
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jobs: | ||
# Dynamically calculate which modes to build. | ||
# We also need to determine which modes should upload artifacts. | ||
calculate-matrix: | ||
name: Calculate job matrix | ||
runs-on: ubuntu-latest | ||
outputs: | ||
# JSON array with the following schema: | ||
# [ | ||
# { | ||
# "mode": "Game__Shipping__Win64", | ||
# "artifact": false | ||
# }, | ||
# ... | ||
# ] | ||
matrix: ${{ steps.calculate-artifacts.outputs.matrix }} | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive # Clone the submodule so we can query xmake on the entire project. | ||
token: ${{ secrets.UEPSEUDO_PAT }} | ||
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# Build modes are supplied by xmake, so we have to download and setup the xmake environment. | ||
- name: Setup xmake | ||
uses: xmake-io/github-action-setup-xmake@v1 | ||
with: | ||
xmake-version: "2.9.3" | ||
actions-cache-folder: '.xmake-cache' # This auto-cache functionality only works on linux runners. | ||
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# `xmake ci --dump=modes` returns a JSON array of all UE4SS modes that xmake knows how to build. | ||
- name: Get xmake Modes | ||
id: get-xmake-modes | ||
shell: pwsh | ||
run: | | ||
$modes = (xmake ci --dump=modes) | ||
echo "all_modes=$modes" >> $env:GITHUB_OUTPUT | ||
# Construct the build matrix by adding `"artifact": true/false` to each mode. | ||
- name: Finalize Mode Matrix | ||
uses: actions/github-script@v7 | ||
id: calculate-artifacts | ||
env: | ||
ALL_MODES: '${{steps.get-xmake-modes.outputs.all_modes}}' | ||
REQUESTED_MODES: '["Game__Shipping__Win64", "Game__Debug__Win64"]' | ||
with: | ||
result-encoding: string | ||
script: | | ||
const { ALL_MODES, REQUESTED_MODES } = process.env; | ||
const requestedModes = JSON.parse(REQUESTED_MODES) | ||
const modeSchema = JSON.parse(ALL_MODES).map(m => ({mode: m, artifact: requestedModes.includes(m) })); | ||
core.setOutput('matrix', JSON.stringify(modeSchema)); | ||
# Build UE4SS for each mode we received from the `calculate_matrix` job. | ||
build: | ||
name: ${{ matrix.mode }} | ||
needs: [ calculate-matrix ] # Ensure the mode/artifact matrix has been generated before we launch this job. | ||
strategy: | ||
fail-fast: false # Disable fast failing because we want to cancel other modes if one fails. | ||
matrix: | ||
# Use our generated matrix to populate the `include` array. | ||
include: ${{ fromJSON(needs.calculate-matrix.outputs.matrix) }} | ||
# Run our reusable workflow for each mode in our matrix. | ||
uses: ./.github/workflows/msvc_build_ue4ss.yml | ||
secrets: inherit # Inherit secrets from this workflow to safely pass `secrets.UE4SS_PAT` to our reusable workflow. | ||
with: | ||
build-mode: ${{ matrix.mode }} | ||
commit-sha: ${{ github.sha }} # This is the SHA of the PR merge result, not the HEAD of the PR branch! | ||
should-upload-artifact: ${{ matrix.artifact }} | ||
# List that declares which xmake targets should have their output uploaded as an artifact. | ||
# Available targets should be in the list generated by `xmake ci --dump=targets`. | ||
# This specifies that the `UE4SS` target should upload its target file and symbol file. | ||
# Ex. UE4SS.dll + UE4SS.pdb | ||
artifact-list: '["UE4SS"]' | ||
artifact-retention-days: 14 | ||
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# Report artifacts as a pull request comment. | ||
report-artifacts: | ||
if: ${{ always() && contains(needs.calculate-matrix.result, 'success') }} | ||
needs: [calculate-matrix, build] | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: "Report Artifacts" | ||
uses: bitonality/[email protected] | ||
with: | ||
comment-mode: 'CreateOrUpdate' |