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Tomb Raider Sound Effects Override Code
Stranger1992 edited this page Dec 29, 2022
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10 revisions
In celebration of the fact that Tomb Engine supports objects from all classic games: I wanted to create some handy files that will allow a builder to very quickly and easily change ALL of Lara's sounds from their default TR4 sounds to another entry in the series.
Open your project in Tomb Editor, open the level settings and goto the "Sound Infos" page.
Next, load the TRx_Override.xml
cataloge and drag it to the top of your stack as shown here.
Next, go to the "Sound Samples" page and add a new folder and point it to the Override samples folder you want. For this example I am using TR1.
Happy "snuh-ing"
Enjoy!
Tomb Raider (1996)
Samples can be downloaded HERE
<?xml version="1.0" encoding="utf-8"?>
<WadSounds xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SoundInfos>
<WadSoundInfo>
<Id>0</Id>
<Name>TR1_LARA_FOOTSTEPS</Name>
<Volume>30</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_FOOTSTEPS_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_FOOTSTEPS_02.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_FOOTSTEPS_03.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_FOOTSTEPS_04.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>1</Id>
<Name>TR1_LARA_CLIMB2</Name>
<Volume>100</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_CLIMB2_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>2</Id>
<Name>TR1_LARA_NO</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_no_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>3</Id>
<Name>TR1_LARA_SLIPPING</Name>
<Volume>10</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SLIPPING_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>4</Id>
<Name>TR1_LARA_LAND</Name>
<Volume>40</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_LAND_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>5</Id>
<Name>TR1_LARA_CLIMB_1</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_CLIMB1_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>6</Id>
<Name>TR1_LARA_DRAW</Name>
<Volume>35</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_DRAW_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>7</Id>
<Name>TR1_LARA_HOLSTER</Name>
<Volume>30</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_HOLSTER_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>8</Id>
<Name>TR1_LARA_PISTOL_FIRE</Name>
<Volume>75</Volume>
<RangeInSectors>6</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_PISTOL_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>9</Id>
<Name>TR1_LARA_RELOAD</Name>
<Volume>80</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>10</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_RELOAD_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>10</Id>
<Name>TR1_LARA_RICOCHET</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>50</Chance>
<PitchFactor>30</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_RICOCHET_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_RICOCHET_02.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>26</Id>
<Name>TR1_LARA_CLIMB3</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_CLIMB3_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>27</Id>
<Name>TR1_LARA_BODYSLAM</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_BODYSLAM_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_BODYSLAM_02.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>28</Id>
<Name>TR1_LARA_SHIMMY2</Name>
<Volume>18</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SHIMMY2_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_SHIMMY2_02.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>29</Id>
<Name>TR1_LARA_JUMP</Name>
<Volume>30</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>50</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_JUMP_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>30</Id>
<Name>TR1_LARA_FALL</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_FALL_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>31</Id>
<Name>TR1_LARA_INJURY</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>40</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_INJURY_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_INJURY_02.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>32</Id>
<Name>TR1_LARA_ROLLING</Name>
<Volume>35</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>15</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_ROLLING_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>33</Id>
<Name>TR1_LARA_SPLASH</Name>
<Volume>75</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SPLASH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>34</Id>
<Name>TR1_LARA_GETOUT</Name>
<Volume>70</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_GETOUT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>35</Id>
<Name>TR1_LARA_SWIM</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>-15</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SWIM_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>36</Id>
<Name>TR1_LARA_BREATH</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_BREATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>37</Id>
<Name>TR1_LARA_BUBBLES</Name>
<Volume>47</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>70</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_BUBBLES_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>39</Id>
<Name>TR1_LARA_KEY</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_KEY_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>41</Id>
<Name>TR1_LARA_GENERAL_DEATH</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_GENERAL_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>42</Id>
<Name>TR1_LARA_KNEES_DEATH</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_KNEES_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>43</Id>
<Name>TR1_LARA_UZI_FIRE</Name>
<Volume>80</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_UZI_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>44</Id>
<Name>TR1_LARA_UZI_END</Name>
<Volume>84</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_UZI_END_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>45</Id>
<Name>TR1_LARA_SHOTGUN_FIRE</Name>
<Volume>75</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SHOTGUN_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>46</Id>
<Name>TR1_LARA_BLOCK_PUSH1</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_BLOCK_PUSH1_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>47</Id>
<Name>TR1_LARA_BLOCK_PUSH2</Name>
<Volume>79</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>49</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_BLOCK_PUSH2_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_BLOCK_PUSH2_02.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR1_LARA_BLOCK_PUSH2_03.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>48</Id>
<Name>TR1_LARA_EMPTY_GUN</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_EMPTY_GUN_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>50</Id>
<Name>TR1_LARA_BULLETHIT</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>49</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_BULLETHIT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>51</Id>
<Name>TR1_LARA_PULL</Name>
<Volume>70</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_PULL_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>52</Id>
<Name>TR1_LARA_FLOATING</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_FLOATING_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>53</Id>
<Name>TR1_LARA_HIGH_FALL_DEATH</Name>
<Volume>90</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_HIGH_FALL_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>54</Id>
<Name>TR1_LARA_GRABHAND</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_GRABHAND_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>55</Id>
<Name>TR1_LARA_GRABBODY</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_GRABBODY_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>56</Id>
<Name>TR1_LARA_GRABFEET</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_GRABFEET_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>57</Id>
<Name>TR1_LARA_SWITCHUP</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SWITCHUP_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>60</Id>
<Name>TR1_UNDERWATER_LOOP</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UNDERWATER_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>61</Id>
<Name>TR1_UNDERWATER_SWITCH</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UNDERWATER_SWITCH_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>63</Id>
<Name>TR1_PUSHABLE_SOUND</Name>
<Volume>30</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_PUSHABLE_SOUND_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>66</Id>
<Name>TR1_ROCK_FALL_CRUMBLE</Name>
<Volume>100</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_ROCK_FALL_CRUMBLE_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>67</Id>
<Name>TR1_ROCK_FALL_FALL</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_ROCK_FALL_FALL_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>68</Id>
<Name>TR1_ROCK_FALL_LAND</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_ROCK_FALL_LAND_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>104</Id>
<Name>TR1_LARA_MAGNUMS_FIRE</Name>
<Volume>84</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_MAGNUMS_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>108</Id>
<Name>TR1_UI_ROTATE</Name>
<Volume>100</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_ROTATE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>109</Id>
<Name>TR1_UI_SELECT</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_CHOOSE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>110</Id>
<Name>TR1_UI_CONTROLS</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>-10</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_CONTROLS_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>111</Id>
<Name>TR1_UI_CHOOSE</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_CHOOSE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>112</Id>
<Name>TR1_UI_SPINOUT</Name>
<Volume>35</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_SPINOUT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>113</Id>
<Name>TR1_UI_COMPASS</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_COMPASS_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>115</Id>
<Name>TR1_UI_PASSPORT</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_PASSPORT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>116</Id>
<Name>TR1_UI_MEDI</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_UI_Medi_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>145</Id>
<Name>TR1_LARA_SPIKE_DEATH</Name>
<Volume>80</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_SPIKE_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>146</Id>
<Name>TR1_LARA_DEATH3</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_DEATH3_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>150</Id>
<Name>TR1_LOOP_FOR_SMALL_FIRES</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LOOP_FOR_SMALL_FIRES_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>345</Id>
<Name>TR1_LARA_USE_OBJECT</Name>
<Volume>50</Volume>
<RangeInSectors>5</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>50</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR1_LARA_USE_OBJECT.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
</SoundInfos>
</WadSounds>
Tomb Raider II
Samples can be downloaded HERE
<?xml version="1.0"?>
<WadSounds xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SoundInfos>
<WadSoundInfo>
<Id>0</Id>
<Name>TR2_LARA_FOOTSTEPS</Name>
<Volume>40</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_FOOTSTEPS_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_FOOTSTEPS_02.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_FOOTSTEPS_03.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_FOOTSTEPS_04.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>1</Id>
<Name>TR2_LARA_CLIMB2</Name>
<Volume>100</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_CLIMB2_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>2</Id>
<Name>TR2_LARA_NO</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_no_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>3</Id>
<Name>TR2_LARA_SLIPPING</Name>
<Volume>10</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_SLIPPING_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>4</Id>
<Name>TR2_LARA_LAND</Name>
<Volume>40</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_LAND_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>5</Id>
<Name>TR2_LARA_CLIMB_1</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_CLIMB1_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>6</Id>
<Name>TR2_LARA_DRAW</Name>
<Volume>35</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_DRAW_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>7</Id>
<Name>TR2_LARA_HOLSTER</Name>
<Volume>30</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_HOLSTER_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>8</Id>
<Name>TR2_LARA_PISTOL_FIRE</Name>
<Volume>75</Volume>
<RangeInSectors>6</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_PISTOL_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>9</Id>
<Name>TR2_LARA_RELOAD</Name>
<Volume>80</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>10</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_RELOAD_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>10</Id>
<Name>TR2_LARA_RICOCHET</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>50</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_RICOCHET_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_RICOCHET_02.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>17</Id>
<Name>LARA_WET_FEET</Name>
<Volume>85</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_SHALLOW_FOOTSTEPS_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_SHALLOW_FOOTSTEPS_02.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_SHALLOW_FOOTSTEPS_03.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR2_LARA_SHALLOW_FOOTSTEPS_04.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>26</Id>
<Name>TR2_LARA_CLIMB3</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_CLIMB3_01.wav</FileName>
</WadSample>
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<Id>31</Id>
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<FileName>TR2_LARA_INJURY_01.wav</FileName>
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<Id>33</Id>
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<WadSample>
<FileName>TR2_LARA_SPLASH_01.wav</FileName>
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<Id>34</Id>
<Name>TR2_LARA_GETOUT</Name>
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<WadSample>
<FileName>TR2_LARA_GETOUT_01.wav</FileName>
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<WadSample>
<FileName>TR2_LARA_SWIM_01.wav</FileName>
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<Id>36</Id>
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<WadSample>
<FileName>TR2_LARA_BREATH_01.wav</FileName>
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<Id>37</Id>
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<WadSample>
<FileName>TR2_LARA_BUBBLES_01.wav</FileName>
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<Id>39</Id>
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<WadSample>
<FileName>TR2_LARA_KEY_01.wav</FileName>
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<Id>41</Id>
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<WadSample>
<FileName>TR2_LARA_GENERAL_DEATH_01.wav</FileName>
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<Id>42</Id>
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<WadSample>
<FileName>TR2_LARA_KNEES_DEATH_01.wav</FileName>
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<Id>43</Id>
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<WadSample>
<FileName>TR2_LARA_UZI_FIRE_01.wav</FileName>
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<Id>44</Id>
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<WadSample>
<FileName>TR2_LARA_MAGNUMS_01.wav</FileName>
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<WadSample>
<FileName>TR2_LARA_SHOTGUN_01.wav</FileName>
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<Id>46</Id>
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<Samples>
<WadSample>
<FileName>TR2_LARA_BLOCK_PUSH1_01.wav</FileName>
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<FileName>TR2_LARA_BLOCK_PUSH2_01.wav</FileName>
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<FileName>TR2_LARA_BLOCK_PUSH2_02.wav</FileName>
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<FileName>TR2_LARA_BLOCK_PUSH2_03.wav</FileName>
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<WadSample>
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<WadSample>
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<WadSample>
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<WadSoundInfo>
<Id>110</Id>
<Name>TR2_UI_CONTROLS</Name>
<Volume>100</Volume>
<RangeInSectors>8</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_CONTROLS_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>111</Id>
<Name>TR2_UI_CHOOSE</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotWait</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_CHOOSE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>112</Id>
<Name>TR2_UI_SPINOUT</Name>
<Volume>35</Volume>
<RangeInSectors>8</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_SPINOUT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>113</Id>
<Name>TR2_UI_COMPASS</Name>
<Volume>100</Volume>
<RangeInSectors>8</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_COMPASS_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>114</Id>
<Name>TR2_UI_GUNS</Name>
<Volume>85</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_GUNS_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>115</Id>
<Name>TR2_UI_PASSPORT</Name>
<Volume>100</Volume>
<RangeInSectors>8</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_PASSPORT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>116</Id>
<Name>TR2_UI_MEDI</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_UI_Medi_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>145</Id>
<Name>TR2_LARA_SPIKE_DEATH</Name>
<Volume>80</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_SPIKE_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>146</Id>
<Name>TR2_LARA_DEATH3</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_DEATH3_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>150</Id>
<Name>TR2_LOOP_FOR_SMALL_FIRES</Name>
<Volume>100</Volume>
<RangeInSectors>8</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LOOP_FOR_SMALL_FIRES_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>345</Id>
<Name>TR2_LARA_USE_OBJECT</Name>
<Volume>50</Volume>
<RangeInSectors>5</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>50</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_USE_OBJECT.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>285</Id>
<Name>TR2_LARA_FLARE_IGNITE</Name>
<Volume>80</Volume>
<RangeInSectors>20</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_FLARE_IGNITE.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>78</Id>
<Name>TR2_M16_FIRE</Name>
<Volume>100</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_M16_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>124</Id>
<Name>TR2_LARA_GRENADEGUN_LOAD</Name>
<Volume>80</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_GRENADEGUN_LOCK_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>125</Id>
<Name>TR2_LARA_GRENADEGUN_LOCK</Name>
<Volume>80</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_GRENADEGUN_LOCK_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>126</Id>
<Name>TR2_LARA_GRENADEGUN_FIRE</Name>
<Volume>100</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR2_LARA_GRENADEGUN_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
</SoundInfos>
</WadSounds>
Tomb Raider III
Samples can be downloaded HERE
<?xml version="1.0" encoding="utf-8"?>
<WadSounds xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SoundInfos>
<WadSoundInfo>
<Id>1</Id>
<Name>TR3_LARA_CLIMB2</Name>
<Volume>70</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>5</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_CLIMB2_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>2</Id>
<Name>TR3_LARA_NO</Name>
<Volume>36</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_NO_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>5</Id>
<Name>TR3_LARA_CLIMB1</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>5</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_CLIMB1_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>26</Id>
<Name>TR3_LARA_CLIMB3</Name>
<Volume>55</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>6</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_CLIMB3_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>29</Id>
<Name>TR3_LARA_JUMP</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>50</Chance>
<PitchFactor>10</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_JUMP_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>31</Id>
<Name>TR3_LARA_INJURY</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>40</Chance>
<PitchFactor>30</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_INJURY_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR3_LARA_INJURY_02.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>32</Id>
<Name>TR3_LARA_ROLL</Name>
<Volume>35</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>15</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_ROLL_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>33</Id>
<Name>TR3_LARA_SPLASH</Name>
<Volume>95</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_SPLASH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>34</Id>
<Name>TR3_LARA_GETOUT</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>30</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_GETOUT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>36</Id>
<Name>TR3_LARA_BREATH</Name>
<Volume>40</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_BREATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>41</Id>
<Name>TR3_LARA_GENERAL_DEATH</Name>
<Volume>70</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_GENERAL_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>42</Id>
<Name>TR3_LARA_KNEES_DEATH</Name>
<Volume>70</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_KNEES_DEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>45</Id>
<Name>TR3_LARA_SHOTGUN</Name>
<Volume>80</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_SHOTGUN_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>46</Id>
<Name>TR3_LARA_BLOCK_PUSH1</Name>
<Volume>55</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_BLOCK_PUSH1_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>47</Id>
<Name>TR3_LARA_BLOCK_PUSH2</Name>
<Volume>55</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>50</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_BLOCK_PUSH2_01.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR3_LARA_BLOCK_PUSH2_02.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>50</Id>
<Name>TR3_LARA_BULLETHIT</Name>
<Volume>100</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>50</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_BULLETHIT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>51</Id>
<Name>TR3_LARA_BLKPULL</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_BLKPULL_02.wav</FileName>
</WadSample>
<WadSample>
<FileName>TR3_LARA_BLKPULL_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>53</Id>
<Name>TR3_LARA_FALLDEATH</Name>
<Volume>80</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>20</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_FALLDEATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>55</Id>
<Name>TR3_LARA_GRABBODY</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_LARA_GRABBODY_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>63</Id>
<Name>TR3_BLOCK_SOUND</Name>
<Volume>46</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>5</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_BLOCK_SOUND_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>108</Id>
<Name>TR3_MENU_ROTATE</Name>
<Volume>20</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>62</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_ROTATE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>109</Id>
<Name>TR3_MENU_CHOOSE</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>5</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_CHOOSE_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>110</Id>
<Name>TR3_MENU_GAMEBOY</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>5</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_CHOOSE_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>111</Id>
<Name>TR3_MENU_SPININ</Name>
<Volume>55</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>14</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_SPININ_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>112</Id>
<Name>TR3_MENU_SPINOUT</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>14</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_SPININ_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>113</Id>
<Name>TR3_MENU_STOPWATCH</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>5</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_CHOOSE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>114</Id>
<Name>TR3_MENU_GUNS</Name>
<Volume>70</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_GUNS_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>115</Id>
<Name>TR3_MENU_PASSPORT</Name>
<Volume>30</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>40</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_PASSPORT_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>116</Id>
<Name>TR3_MENU_MEDI</Name>
<Volume>30</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>23</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_MENU_MEDI_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>143</Id>
<Name>TR3_GENERIC_BODY_SLAM</Name>
<Volume>30</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_GENERIC_BODY_SLAM_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>337</Id>
<Name>TR3_TICK_TOCK</Name>
<Volume>70</Volume>
<RangeInSectors>5</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>-86</PitchFactor>
<DisablePanning>true</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>Looped</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR3_TICK_TOCK_01.wav</FileName>
</WadSample>
</Samples>
<Global>false</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
</SoundInfos>
</WadSounds>
Tomb Raider Chronicles
Samples can be downloaded HERE
<?xml version="1.0"?>
<WadSounds xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SoundInfos>
<WadSoundInfo>
<Id>1</Id>
<Name>TR5_LARA_CLIMB2</Name>
<Volume>100</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_CLIMB2_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>2</Id>
<Name>TR5_LARA_NO</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_no_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>5</Id>
<Name>TR5_LARA_CLIMB1</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_CLIMB1_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>8</Id>
<Name>TR5_LARA_PISTOL_FIRE</Name>
<Volume>75</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>OneShotRewound</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_PISTOL_FIRE_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>9</Id>
<Name>TR5_LARA_RELOAD</Name>
<Volume>80</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_RELOAD_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>26</Id>
<Name>TR5_LARA_CLIMB3</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_CLIMB3_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>30</Id>
<Name>TR5_LARA_FALL</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_FALL_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>31</Id>
<Name>TR5_LARA_INJURY</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>70</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_INJURY_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>32</Id>
<Name>TR5_LARA_ROLLING</Name>
<Volume>35</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>15</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_ROLLING_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>35</Id>
<Name>TR5_LARA_SWIM</Name>
<Volume>50</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>-15</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_SWIM_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>36</Id>
<Name>TR5_LARA_BREATH</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>20</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_BREATH_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>39</Id>
<Name>TR5_LARA_KEY</Name>
<Volume>60</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>20</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_KEY_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>45</Id>
<Name>TR5_LARA_SHOTGUN_FIRE</Name>
<Volume>75</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>10</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_SHOTGUN_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>46</Id>
<Name>TR5_LARA_BLOCK_PUSH1</Name>
<Volume>100</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_BLOCK_PUSH1_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>47</Id>
<Name>TR5_LARA_BLOCK_PUSH2</Name>
<Volume>79</Volume>
<RangeInSectors>16</RangeInSectors>
<Chance>49</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_LARA_BLOCK_PUSH2_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>54</Id>
<Name>TR5_LARA_GRABBODY</Name>
<Volume>65</Volume>
<RangeInSectors>13</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>true</RandomizePitch>
<RandomizeVolume>true</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>tr5_lara_grabbody_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>true</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>116</Id>
<Name>TR5_UI_MEDI</Name>
<Volume>35</Volume>
<RangeInSectors>10</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>0</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>TR5_UI_Medi_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
<WadSoundInfo>
<Id>345</Id>
<Name>TR5_LARA_USE_OBJECT</Name>
<Volume>50</Volume>
<RangeInSectors>5</RangeInSectors>
<Chance>100</Chance>
<PitchFactor>50</PitchFactor>
<DisablePanning>false</DisablePanning>
<RandomizePitch>false</RandomizePitch>
<RandomizeVolume>false</RandomizeVolume>
<LoopBehaviour>None</LoopBehaviour>
<Samples>
<WadSample>
<FileName>tr5_lara_use_object_01.wav</FileName>
</WadSample>
</Samples>
<Global>true</Global>
<Indexed>false</Indexed>
</WadSoundInfo>
</SoundInfos>
</WadSounds>