Powerplant.obj
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This is an export that I made of the Powerplant scene in .obj format. This scene was originally shipped in the legacy DirectX SDK for the included samples, and is saved in the .sdkmesh format that was originally used for those samples. A lot of people have asked if this scene is available in another more ubiquitous format, so I wrote some quick-and-dirty code to dump my internal Model class into a .obj and used that to make Powerplant.obj.