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Controller Update: Racial Passive Selection Fix

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@logical-fallazee logical-fallazee released this 13 Mar 01:36
· 107 commits to main since this release
1e29378

This update finally concludes the epic saga of our fight to allow modded race- or subrace-granted passive selections in the controller UI. Which is to say: You can now! In both character creation and levelup! Without having to switch to keyboard and mouse to do it!

Passive Selection in CC 🎮

Before 🥀

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(The dreaded "choices pending!" error, with no choices to be seen!)

After 🌷

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Ahhh, there's that beautiful Passives subtab we've been missing. 💟

Passive Selection in Level Up 🎮

Now, you might be saying, "Zee! Didn't you guys previously (in 3.19) say you fixed passive (and spell) selection in controller levelup?" Why, yes, we did, thank you. However, a bug was brought to our attention recently which we had inadvertently missed -- allow me to illustrate:

Before 🥀

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As you can see here, the "(Y) Accept" button is greyed out and unclickable, and there's that dreaded "choices pending!" error again. (Yuck.) That's because we had fixed passive selection in levelup with the unintentional assumption that it was the only thing that was being race-granted at that level. In the case of a race granting multiple features at once, the intended flow from "Gained a Passive" preview to the actual passive selection subtab had not been connected. But...

After 🌷

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...now it has! The correct prompt button of "(Y) Continue" will now lead properly to the passive selection screen, and you'll only be held up there until required selections have been made. 🥂


EDIT 3/13: Forgot to add the latest Assets zip here, too. 💾 There we go.
EDIT 3/14: Version 3.20.1 also fixes an issue with spell selection on levelup (in controller UI).