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Switch DirectInput+XInput+XAudio2/OpenAL to use Vortice/SilkNET instead of SlimDX/OpenTK3 #3622
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CasualPokePlayer
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Switch DirectInput+XInput+XAudio2/OpenAL to use Vortice/SilkNET instead of SlimDX/OpenTK3 #3622
CasualPokePlayer
wants to merge
12
commits into
TASEmulators:master
from
CasualPokePlayer:vortice_audio
Commits on Apr 11, 2023
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switch XAudio2SoundOutput to use Vortice instead of SlimDX
a lot less painful than SharpAudio was, also just works!
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Also, now replace OpenTK3's OpenAL with SilkNET's
Seems to work all correctly
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Commits on Apr 12, 2023
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Switch DirectInput+XInput to use Vortice rather than SlimDX
This makes SlimDX's Direct3D9 stuff the only usage of SlimDX, a future implementation with Veldrid (or anything else really) will be able to remove SlimDX entirely (Also of course, SlimDX is used for DirectSound, but that API is ancient/deprecated in favor of XAudio2 and doesn't need to be around when we move to modern .NET. Also of course since we've moved over to newer XAudio2 which is shipped with modern Windows anyways there's probably very little chance of users not having XAudio2)
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also add some debugging code to see what's going on maybe
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Commits on Apr 13, 2023
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