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@SunakazeKun SunakazeKun released this 17 Jun 14:55
· 6 commits to master since this release
  • Added: New Objects
    • DharmaSambo
    • ChooChooTrain
    • AstroDomeSkyA
    • AstroDomeSkyB
    • AstroDomeSkyC
    • CometNearOrbitSky
    • OceanPhantomShipAir
    • StarDustSky
  • Added: New ProductMapObjDataTable classes
    • ChooChooTrain
    • SimpleTextureSwitchChangeObj
  • Added: More dummy item models
    • Fire Flower (Obj_arg7 = 15)
    • Ice Flower (Obj_arg7 = 16)
    • Bee Mushroom (Obj_arg7 = 17)
    • Spring Mushroom (Obj_arg7 = 18)
    • Boo Mushroom (Obj_arg7 = 19)
    • Flying Star (Obj_arg7 = 20)
    • Cloud Flower (Obj_arg7 = 21)
    • Rock Mushroom (Obj_arg7 = 22)
    • Rainbow Star (Obj_arg7 = 23)
  • Added: Error message fallback for missing text
  • Added: ObjNameTable entry for TrickRabbitGhost
  • Added: An overwrite object database for use with Whitehole Despaghettification
  • Changed: Use newer Syati loader
  • Changed: Ice Flower now displays information message when collecting it the first time
  • Changed: Cleaned up and updated data files
    • ActionSound
    • ObjNameTable
  • Changed: SwitchDice has been renamed to MultipleChoiceDice
  • Changed: SoundSyncBlock has been renamed to RepeatTimerSwitchingBlock
  • Changed: PipeModeArea has been renamed to PipeModeCube
  • Changed: PlaneCircularModeArea has been renamed to PlaneCircularModeCube
  • Changed: DeadLeaves Obj_arg0 now works exactly like in SMG1
  • Fixed: Crash debugger does not work for KOR and TWN versions
  • Fixed: FirePressureRadiate does not play a sound effect while shooting
  • Fixed: WatchTowerRotateStep does not get positioned correctly
  • Vanilla Bugfix: KeySwitch spawned by Teresa or KuriboChief crashes the game
  • Vanilla Bugfix: Rainbow Star crashes the game once destroyed due to a missing effect
  • Vanilla Bugfix: Flying Power-Up sounds are missing
  • Vanilla Bugfix: Tornado Luigi sounds are missing
  • Removed: StarChanceExceptTable
  • Removed: RotateSeesawStep class