Releases
pt22w24a
Added: New Objects
DharmaSambo
ChooChooTrain
AstroDomeSkyA
AstroDomeSkyB
AstroDomeSkyC
CometNearOrbitSky
OceanPhantomShipAir
StarDustSky
Added: New ProductMapObjDataTable classes
ChooChooTrain
SimpleTextureSwitchChangeObj
Added: More dummy item models
Fire Flower (Obj_arg7 = 15)
Ice Flower (Obj_arg7 = 16)
Bee Mushroom (Obj_arg7 = 17)
Spring Mushroom (Obj_arg7 = 18)
Boo Mushroom (Obj_arg7 = 19)
Flying Star (Obj_arg7 = 20)
Cloud Flower (Obj_arg7 = 21)
Rock Mushroom (Obj_arg7 = 22)
Rainbow Star (Obj_arg7 = 23)
Added: Error message fallback for missing text
Added: ObjNameTable entry for TrickRabbitGhost
Added: An overwrite object database for use with Whitehole Despaghettification
Changed: Use newer Syati loader
Changed: Ice Flower now displays information message when collecting it the first time
Changed: Cleaned up and updated data files
Changed: SwitchDice has been renamed to MultipleChoiceDice
Changed: SoundSyncBlock has been renamed to RepeatTimerSwitchingBlock
Changed: PipeModeArea has been renamed to PipeModeCube
Changed: PlaneCircularModeArea has been renamed to PlaneCircularModeCube
Changed: DeadLeaves Obj_arg0 now works exactly like in SMG1
Fixed: Crash debugger does not work for KOR and TWN versions
Fixed: FirePressureRadiate does not play a sound effect while shooting
Fixed: WatchTowerRotateStep does not get positioned correctly
Vanilla Bugfix: KeySwitch spawned by Teresa or KuriboChief crashes the game
Vanilla Bugfix: Rainbow Star crashes the game once destroyed due to a missing effect
Vanilla Bugfix: Flying Power-Up sounds are missing
Vanilla Bugfix: Tornado Luigi sounds are missing
Removed: StarChanceExceptTable
Removed: RotateSeesawStep class
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