Releases: SunakazeKun/SMG2-Project-Template
Releases · SunakazeKun/SMG2-Project-Template
Summer Update
- Added: New Objects
- DharmaSambo
- ChooChooTrain
- AstroDomeSkyA
- AstroDomeSkyB
- AstroDomeSkyC
- CometNearOrbitSky
- OceanPhantomShipAir
- StarDustSky
- Added: New ProductMapObjDataTable classes
- ChooChooTrain
- SimpleTextureSwitchChangeObj
- Added: More dummy item models
- Fire Flower (Obj_arg7 = 15)
- Ice Flower (Obj_arg7 = 16)
- Bee Mushroom (Obj_arg7 = 17)
- Spring Mushroom (Obj_arg7 = 18)
- Boo Mushroom (Obj_arg7 = 19)
- Flying Star (Obj_arg7 = 20)
- Cloud Flower (Obj_arg7 = 21)
- Rock Mushroom (Obj_arg7 = 22)
- Rainbow Star (Obj_arg7 = 23)
- Added: Error message fallback for missing text
- Added: ObjNameTable entry for TrickRabbitGhost
- Added: An overwrite object database for use with Whitehole Despaghettification
- Changed: Use newer Syati loader
- Changed: Ice Flower now displays information message when collecting it the first time
- Changed: Cleaned up and updated data files
- ActionSound
- ObjNameTable
- Changed: SwitchDice has been renamed to MultipleChoiceDice
- Changed: SoundSyncBlock has been renamed to RepeatTimerSwitchingBlock
- Changed: PipeModeArea has been renamed to PipeModeCube
- Changed: PlaneCircularModeArea has been renamed to PlaneCircularModeCube
- Changed: DeadLeaves Obj_arg0 now works exactly like in SMG1
- Fixed: Crash debugger does not work for KOR and TWN versions
- Fixed: FirePressureRadiate does not play a sound effect while shooting
- Fixed: WatchTowerRotateStep does not get positioned correctly
- Vanilla Bugfix: KeySwitch spawned by Teresa or KuriboChief crashes the game
- Vanilla Bugfix: Rainbow Star crashes the game once destroyed due to a missing effect
- Vanilla Bugfix: Flying Power-Up sounds are missing
- Vanilla Bugfix: Tornado Luigi sounds are missing
- Removed: StarChanceExceptTable
- Removed: RotateSeesawStep class
Silvester Patch
- Fixed: Several errors caused by non-existent particle data
- Fixed: A crash related to SystemDataTable that caused several galaxies to crash across different versions of the game
- Fixed: Some clipping and sensor problems with HitWallTimerSwitch
- Changed: StarChanceExceptTable has been put into a separate file
Full Changelog: pt21w33a...pt21w52a
August Update
- Added: Banekiti
- Added: CocoSambo
- Added: FirePressureRadiate
- Added: StarChanceExceptTable functionality
- Added: HitWallTimerSwitch Obj_arg1 enables screen effects
- Added: SW_PARAM functionality to BallBeamer
- Added: SW_AWAKE compatibility for
- Anagon
- BallBeamer
- CrystalSwitch
- DeadLeaves
- HitWallTimerSwitch
- Jiraira
- JumpGuarder
- Mogu
- Poihana
- Pompon2Plant
- WatchTowerRotateStep
- WaterLeakPipe
- Added: Obj_arg1 for Poihana which changes the active range
- Added: PlayerSwitchCtrl now has optional SW_B usage that enables the checking functionality
- Changed: Poihana implements the NonActive nerve from SMG1
- Changed: Jiraira now works exactly like in SMG1
- Changed: ExtraWallCheckCylinder is now forced to be cylindrical all the time
- Fixed: HitWallTimerSwitch animation glitches when using more than one object
- Fixed: WaterLeakPipe scaling broke
- Fixed: Poihana does not push back the player if approached from behind
- Fixed: Poihana can be pushed around by the player
- Fixed: Mogu's wrench throwing position is not calculated like in SMG1
- Fixed: WatchTowerRotateStep's platforms do not calculate the initial matrix
- Fixed: WatchTowerRotateStep causes invalid reads due to wrong ActionSound data
- Fixed: Objects such as enemies can walk through CrystalSwitch
- Fixed: Actually included ConcreteBlock
- Removed: UnizoLauncher
- Removed: RandomEffectObj class
- All ARC files have been repacked and compressed again to sort out unused data