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Releases: SunakazeKun/SMG2-Project-Template

Summer Update

17 Jun 14:55
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  • Added: New Objects
    • DharmaSambo
    • ChooChooTrain
    • AstroDomeSkyA
    • AstroDomeSkyB
    • AstroDomeSkyC
    • CometNearOrbitSky
    • OceanPhantomShipAir
    • StarDustSky
  • Added: New ProductMapObjDataTable classes
    • ChooChooTrain
    • SimpleTextureSwitchChangeObj
  • Added: More dummy item models
    • Fire Flower (Obj_arg7 = 15)
    • Ice Flower (Obj_arg7 = 16)
    • Bee Mushroom (Obj_arg7 = 17)
    • Spring Mushroom (Obj_arg7 = 18)
    • Boo Mushroom (Obj_arg7 = 19)
    • Flying Star (Obj_arg7 = 20)
    • Cloud Flower (Obj_arg7 = 21)
    • Rock Mushroom (Obj_arg7 = 22)
    • Rainbow Star (Obj_arg7 = 23)
  • Added: Error message fallback for missing text
  • Added: ObjNameTable entry for TrickRabbitGhost
  • Added: An overwrite object database for use with Whitehole Despaghettification
  • Changed: Use newer Syati loader
  • Changed: Ice Flower now displays information message when collecting it the first time
  • Changed: Cleaned up and updated data files
    • ActionSound
    • ObjNameTable
  • Changed: SwitchDice has been renamed to MultipleChoiceDice
  • Changed: SoundSyncBlock has been renamed to RepeatTimerSwitchingBlock
  • Changed: PipeModeArea has been renamed to PipeModeCube
  • Changed: PlaneCircularModeArea has been renamed to PlaneCircularModeCube
  • Changed: DeadLeaves Obj_arg0 now works exactly like in SMG1
  • Fixed: Crash debugger does not work for KOR and TWN versions
  • Fixed: FirePressureRadiate does not play a sound effect while shooting
  • Fixed: WatchTowerRotateStep does not get positioned correctly
  • Vanilla Bugfix: KeySwitch spawned by Teresa or KuriboChief crashes the game
  • Vanilla Bugfix: Rainbow Star crashes the game once destroyed due to a missing effect
  • Vanilla Bugfix: Flying Power-Up sounds are missing
  • Vanilla Bugfix: Tornado Luigi sounds are missing
  • Removed: StarChanceExceptTable
  • Removed: RotateSeesawStep class

Silvester Patch

31 Dec 13:04
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  • Fixed: Several errors caused by non-existent particle data
  • Fixed: A crash related to SystemDataTable that caused several galaxies to crash across different versions of the game
  • Fixed: Some clipping and sensor problems with HitWallTimerSwitch
  • Changed: StarChanceExceptTable has been put into a separate file

Full Changelog: pt21w33a...pt21w52a

August Update

21 Aug 15:18
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  • Added: Banekiti
  • Added: CocoSambo
  • Added: FirePressureRadiate
  • Added: StarChanceExceptTable functionality
  • Added: HitWallTimerSwitch Obj_arg1 enables screen effects
  • Added: SW_PARAM functionality to BallBeamer
  • Added: SW_AWAKE compatibility for
    • Anagon
    • BallBeamer
    • CrystalSwitch
    • DeadLeaves
    • HitWallTimerSwitch
    • Jiraira
    • JumpGuarder
    • Mogu
    • Poihana
    • Pompon2Plant
    • WatchTowerRotateStep
    • WaterLeakPipe
  • Added: Obj_arg1 for Poihana which changes the active range
  • Added: PlayerSwitchCtrl now has optional SW_B usage that enables the checking functionality
  • Changed: Poihana implements the NonActive nerve from SMG1
  • Changed: Jiraira now works exactly like in SMG1
  • Changed: ExtraWallCheckCylinder is now forced to be cylindrical all the time
  • Fixed: HitWallTimerSwitch animation glitches when using more than one object
  • Fixed: WaterLeakPipe scaling broke
  • Fixed: Poihana does not push back the player if approached from behind
  • Fixed: Poihana can be pushed around by the player
  • Fixed: Mogu's wrench throwing position is not calculated like in SMG1
  • Fixed: WatchTowerRotateStep's platforms do not calculate the initial matrix
  • Fixed: WatchTowerRotateStep causes invalid reads due to wrong ActionSound data
  • Fixed: Objects such as enemies can walk through CrystalSwitch
  • Fixed: Actually included ConcreteBlock
  • Removed: UnizoLauncher
  • Removed: RandomEffectObj class
  • All ARC files have been repacked and compressed again to sort out unused data