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Releases: SuiMachine/Art-Of-Rally-VR-Hack

Art-Of-Rally-VR-Hack (v 0.7.0)

23 Jun 18:36
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  • Implemented a custom fork of Raicuparta's Unity VR Patcher to make it so I don't have to upgrade it every single patch (not that I was doing it) - please read readme on how to install it now.

Art-Of-Rally-VR-Hack (v 0.6.3)

22 Sep 15:29
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  • Updated globalmanagers to support Kenya and Indonesia. If developers continue expending the game, I might need to rethink the entire idea and possibly write a program that is going to modify globalmanagers. As of September 22, 2022 - it should work fine.

Art-Of-Rally-VR-Hack (v 0.6.1)

14 May 16:25
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  • Reassign road meshes to Water layer (since they have to have to be using a defined layer to be rendered).
  • Reassign wall elements as well to that layer.
  • Do a check on roads and walls as well in order to avoid some situations where camera is falling under the road when using LowCam.

Art-Of-Rally-VR-Hack (v 0.6.0)

13 May 20:03
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  • Low Cam hack implemented
  • Proper DLL versioning.

Art-Of-Rally-VR-Hack (v 0.5.0)

17 Apr 16:41
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  • Rework camera transition in menu to jump between spots.
  • Reactivate VegetationStudioPro's camera frustrum culling.
  • Reduce near plane to something more reasonable for VR.
  • Enforce camera parent to Vector3.zero and Quaternion.identity when in-game.

With this, I think all the major issues are now resolved and stuff that remains are some smaller things like reprojection issues and stuff that I am not sure much can be done about like disabled depth of field and volumetric lighting that doesn't work well in Multi-pass stereo mode.

Art-Of-Rally-VR-Hack (v 0.4.1)

17 Apr 13:13
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  • Disabled HxVolumetricCamera (volumetric lighting component) as it was rendered incorrectly using multi-pass stereo rendering (experimented with trying to single-pass, but it only caused more issues).

Art-Of-Rally-VR-Hack (v 0.4.0)

16 Apr 20:22
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  • Reintroduced position tracking by using behaviours for Unity to simply the job.
  • Menu should hopefully be correctly positioned now.
  • Menu should no longer tilt like it was made by a drunk person.
  • The camera (and the player) should now be 10% bigger (as it seems the scale was slightly off).
  • SteamVR should now recognize the player as in "sitting" position and the restart position button should now recenter and reorient the camera, provided that SteamVR hasn't bugged out - like it sometimes does (F8 was removed).

Art-Of-Rally-VR-Hack (v 0.3.0)

14 Apr 18:48
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  • Improved behaviour in the stage intro cinematic - now the camera should not be oriented towards the sky anymore.
  • The fade plane should be way closer to camera now and way bigger, to pretend to be screen fade-out in VR.
  • After leaving the intro cinematic, the camera is now reoriented towards the spot where player is facing (I might add one more re-orient point when player starts the stage).

Art-Of-Rally-VR-Hack (v 0.2.0)

13 Apr 20:10
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  • Made improvements to the stage intro segment, by removing letterboxing.
  • Made improvements to camera position during stage (sometimes camera still has to be reoriented using F8 key)
  • Made improvements to UI during the stage.
  • Launching VR requires starting the game with "-vrmode OpenVR" command-line parameter.