A simple VR hack for Art of Rally. Please do not report any problems caused by this hack to the game developers - respect their time!
- Stage 2 results (and possible later stage results) are displayed incorrectly after returning to menu on rally completion.
- Some stage intros still seem to spawn camera underground :-/
- Various minor fixes, I guess?
- The game renders in Mult-pass stereo rendering, resulting in worse performance. Single-pass seems to cause a black screen.
- Beautify's Depth of Field seems to always render after UI elements, which makes UI unusable for the most part when converted to world space, which is why it's disabled.
- Hx Volumetric Lighting doesn't render correctly with Multi-pass stereo rendering, so it was disabled.
- Support for VR controllers. There just isn't any point for it. Just use a gamepad or wheel or something.
- Download the release files and make sure to extract it (do not try launching UnityVRPatcher.exe without extracting it).
- Go to Art of Rally directory.
- Drag and drop the game's exe onto UnityVRPatcher.exe - this should patch all the necessery files and also copy the content of the release to appropriate directories within the game.
- Once you want to play the game in VR mode, launch the game with
-vrmode OpenVR
command-line argument - refer to this page for how to use them https://www.pcgamingwiki.com/wiki/Glossary:Command_line_arguments. Launching the game without it, will start the game normally without modifications applied.
If a patch comes out and gamemanagers changes, just run a VR patcher again on the exe.
- It's possible to enable low-cam in this hack. To do this run the game at least once, then edit file
BepInEx/config/ArtOfRallySuiVR.cfg
and setEnableLowCam
to true. Note that UI may is not designed for cameras like this.
- OpenVR (as part of Unity)
- BepInEx 6
- Raicuparta Github and his unity-vr-patcher.
- UABEA project