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Submarine Patches 2/10 #66

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Mirror of PR #809: Submarine Patches 2/10 from DeltaV-Station DeltaV-Station/Delta-v

PR opened by

rosieposieeee at 2024-02-10 07:23:10 UTC PR merged by

rosieposieeee at 2024-03-19 23:50:03 UTC

bc19445e42cfd0b700ef9480a408c0c264a35dff


PR changed 0 files with 0 additions and 0 deletions.

The PR had the following labels:

  • Status: Needs Review
  • Changes: Map

Original Body

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  • moved bar & arcade to food court
  • retooled west wing of hospital; its shorter now, has a borg charger room, and a proper viro room
  • swapped reception and made it a little smaller
  • added a door between chems counter and hall between ICU & exam rooms
  • removed the north ICU door
  • ICU now has a windoor'd chem storage in the center
  • ICU now has directional windows preventing doctors from moving all the beds into an unhygienic and unsafe pile in the center.
  • ICU & cryo room were combined into one
  • added central hospital substation to ease up on power issues
  • gave corpsman a little more gear, moved their office to sec, previous office is now just a perma mini-med room
  • fixed atmos markers in gas area
  • fixed some misc emergency lights, lowered overall emergency light amount in maints
  • removed barbershop, laundry made smaller and slid over a bit
  • epi no longer has terrible labyrinth maints
  • SIX SMES's. power problems better be fixed or im eating my hat
  • removed labyrinth because it was sucks. now there is a cave guy who is much better; far easier to navigate, filled with crystal caves and a handful of lakes. also has some more dilapidated stuff similar to the zombie lab, such as a xeno lab, a rusty old prison, and an enhanced black market
  • security checkpoint added near arrivals
  • engi outpost added near arrivals
  • binguswalter room added
  • ai core room added
  • made all maints lockers be wall mounted because i hate the regular ones
  • removed the diagonals in any walk-into-able areas. i hate that those can't handle atmos
  • made the robo room in epi more space-efficient
  • added more jani lights, named jani light buttons
  • fixed all buttons not being directional, so now medical is no longer all-access for everyone who knows how to press a button through a wall
  • a number of substations are now very pretty
  • moved detective out of sec, next to the journalist
  • added martial artist, slightly tweaked job slots
  • added custom luxury submarine-y escape pods
  • added custom submarine-y evac shuttle, NTES Propeller
  • armory & warden's office swapped positions; sec now has direct access into the south end of perma; armory now takes longer than 10 seconds to breach for nukies.
  • court was made a little smaller so now everyone can see everyone else seated.
  • moved comms to the zoo so you can't 1-2-3 the armory, bridge, and comms as a nukie just walking straight in from evac
  • moved the singulo to the east side, entrance from the park
  • disposals now leads to space; be careful! janitors have been given some EVA suits to compensate.
  • everywhere that has suit storages now has them in cooler-looking 'secure' storage
  • second sec checkpoint added near evac, mirroring the arrivals one
  • psych ward now has a central panopticon
  • dilapidated flesh lab added where the previous singulo was as a fun thing for salvage to do now that the labyrinth is gone
  • engineering now has a real counter like the other departments
  • camera routers were consolidated into one room
  • blue lights added to all external/docking areas to match evac
  • every area of space locked inside the station now has external access, more external access points dotted around too
  • added more signage from my signage PR
  • added button frames everywhere
  • added lockable buttons wherever reasonable, mostly sec
  • church is now prettier
  • submarine station has a symbol; the yellow-orange plus!
  • added grey stalagmites (but got distracted halfway through and didn't finish...)
  • used new fancy curtains and tables when appropriate
  • one billion other tiny changes & fixes

Changelog
🆑

  • tweak: Submarine has received another batch of design tweaks and revisions. The deepest recesses of the station are shifting...

@github-actions github-actions bot added the Changes: Map Changes any yml file in the Maps directories label Apr 8, 2024
@Pspritechologist Pspritechologist added the Pull Request Mirror Mirrors a PR from another Repo. Automatically applied by mirror bot label Apr 10, 2024
@github-actions github-actions bot added the Status: Merge Conflict FIX YOUR PR AAAGH label Apr 14, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Status: Merge Conflict FIX YOUR PR AAAGH label Apr 30, 2024
@SimpleStation14 SimpleStation14 marked this pull request as draft May 4, 2024 21:14
@github-actions github-actions bot added the Status: Merge Conflict FIX YOUR PR AAAGH label May 5, 2024
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github-actions bot commented May 5, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Status: Merge Conflict FIX YOUR PR AAAGH label May 5, 2024
@VMSolidus VMSolidus marked this pull request as ready for review May 5, 2024 19:41
@VMSolidus VMSolidus merged commit 87acc80 into Simple-Station:master May 9, 2024
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Mnemotechnician pushed a commit to Mnemotechnician/Einstein-Engines that referenced this pull request Sep 9, 2024
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Early-Merge Psionic Refactor Changes
Mnemotechnician pushed a commit to Mnemotechnician/Einstein-Engines that referenced this pull request Sep 9, 2024
zelezniciar1 pushed a commit to zelezniciar1/Einstein-Engines that referenced this pull request Oct 30, 2024
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# Description

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- updates README to be a mix of the old version and EE version
- replaces mentions and links to Delta-V in Guidebook rules
- fixes Simple-Station#66 (partially)

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# TODO

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# Changelog

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