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Submarine Patches 2/10 (#66)
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## Mirror of PR #809: [Submarine Patches
2/10](DeltaV-Station/Delta-v#809) from <img
src="https://avatars.githubusercontent.com/u/131613340?v=4"
alt="DeltaV-Station" width="22"/>
[DeltaV-Station](https://github.com/DeltaV-Station)/[Delta-v](https://github.com/DeltaV-Station/Delta-v)

<aside>PR opened by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4"
width="16"/><a href="https://github.com/rosieposieeee">
rosieposieeee</a> at 2024-02-10 07:23:10 UTC</aside>
<aside>PR merged by <img
src="https://avatars.githubusercontent.com/u/52761126?v=4"
width="16"/><a href="https://github.com/rosieposieeee">
rosieposieeee</a> at 2024-03-19 23:50:03 UTC</aside>
<sup>

`bc19445e42cfd0b700ef9480a408c0c264a35dff`

</sup>

---

PR changed 0 files with 0 additions and 0 deletions.

The PR had the following labels:
- Status: Needs Review
- Changes: Map


---

<details open="true"><summary><h1>Original Body</h1></summary>

>
![image](https://github.com/DeltaV-Station/Delta-v/assets/52761126/49e86021-d794-4038-b633-6135d4a820c3)
> 
> <img width="674" alt="Content Client_dTF8IjYecY"
src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/c6a9d032-43ba-4bad-9e31-fd6641d7868c">
> 
> <img width="1274" alt="Content Client_TyBeCfP7Io"
src="https://github.com/DeltaV-Station/Delta-v/assets/52761126/f220a869-a808-4d17-9cf0-bee33968aa3a">
> 
> 
> - moved bar & arcade to food court
> - retooled west wing of hospital; its shorter now, has a borg charger
room, and a proper viro room
> - swapped reception and made it a little smaller
> - added a door between chems counter and hall between ICU & exam rooms
> - removed the north ICU door
> - ICU now has a windoor'd chem storage in the center
> - ICU now has directional windows preventing doctors from moving all
the beds into an unhygienic and unsafe pile in the center.
> - ICU & cryo room were combined into one
> - added central hospital substation to ease up on power issues
> - gave corpsman a little more gear, moved their office to sec,
previous office is now just a perma mini-med room
> - fixed atmos markers in gas area
> - fixed some misc emergency lights, lowered overall emergency light
amount in maints
> - removed barbershop, laundry made smaller and slid over a bit
> - epi no longer has terrible labyrinth maints
> - SIX SMES's. power problems better be fixed or im eating my hat
> - removed labyrinth because it was sucks. now there is a cave guy who
is much better; far easier to navigate, filled with crystal caves and a
handful of lakes. also has some more dilapidated stuff similar to the
zombie lab, such as a xeno lab, a rusty old prison, and an enhanced
black market
> - security checkpoint added near arrivals
> - engi outpost added near arrivals
> - binguswalter room added
> - ai core room added
> - made all maints lockers be wall mounted because i hate the regular
ones
> - removed the diagonals in any walk-into-able areas. i hate that those
can't handle atmos
> - made the robo room in epi more space-efficient
> - added more jani lights, named jani light buttons
> - fixed all buttons not being directional, so now medical is no longer
all-access for everyone who knows how to press a button through a wall
> - a number of substations are now very pretty
> - moved detective out of sec, next to the journalist
> - added martial artist, slightly tweaked job slots
> - added custom luxury submarine-y escape pods
> - added custom submarine-y evac shuttle, NTES Propeller
> - armory & warden's office swapped positions; sec now has direct
access into the south end of perma; armory now takes longer than 10
seconds to breach for nukies.
> - court was made a little smaller so now everyone can see everyone
else seated.
> - moved comms to the zoo so you can't 1-2-3 the armory, bridge, and
comms as a nukie just walking straight in from evac
> - moved the singulo to the east side, entrance from the park
> - disposals now leads to space; be careful! janitors have been given
some EVA suits to compensate.
> - everywhere that has suit storages now has them in cooler-looking
'secure' storage
> - second sec checkpoint added near evac, mirroring the arrivals one
> - psych ward now has a central panopticon
> - dilapidated flesh lab added where the previous singulo was as a fun
thing for salvage to do now that the labyrinth is gone
> - engineering now has a real counter like the other departments
> - camera routers were consolidated into one room
> - blue lights added to all external/docking areas to match evac
> - every area of space locked inside the station now has external
access, more external access points dotted around too
> - added more signage from my signage PR
> - added button frames everywhere
> - added lockable buttons wherever reasonable, mostly sec
> - church is now prettier
> - submarine station has a symbol; the yellow-orange plus!
> - added grey stalagmites (but got distracted halfway through and
didn't finish...)
> - used new fancy curtains and tables when appropriate
> - one billion other tiny changes & fixes
> 
> **Changelog**
> 🆑
> - tweak: Submarine has received another batch of design tweaks and
revisions. The deepest recesses of the station are shifting...
> 


</details>

Co-authored-by: rosieposie <[email protected]>
Co-authored-by: VMSolidus <[email protected]>
Co-authored-by: Peptide90 <[email protected]>
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