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Welcome to the Silent-Gear wiki! Below are two sections, one with pages that should be useful for those just playing with the mod, the other for those who are creating a mod/data pack.
- Starter Guide (Silent Gear 4)/(Silent Gear 3) - An incomplete walkthrough, but it will get you started and answer some common questions
- Blueprint Package - You may have spawned with this
- Gear Classes - Descriptions of most gear items which can be crafted
- Parts - A list of part types and their purposes
- Repairing Gear - How to repair your tools, weapons, and armor (repair kits)
- Synergy - Mixing materials for additional bonuses (OUTDATED, but still useful)
- Grades - Grading and the material grader (formerly "part analyzer")
- Stats - I recommend players at least skim over the list of stats
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Traits - A list of traits, those things that many materials have
- Extended Trait List - Generated with several add-on mods installed. May not be updated as regularly as the main list.
- Blueprint Book - Efficient storage for blueprints
- Commands - List of available commands (BADLY OUTDATED!)
- Starlight Charger (NEW!) - Gives big stat bonuses to materials
- Supercharger (Silent's Gems) - Supercharging parts greatly increases their stats
Pages useful for anyone creating a mod, mod pack, or data pack. Remember to check the log file if things are not working out! If Silent Gear is unable to read a file you created, it will tell you why it failed, giving you clues of how to fix it.
- Gear Types
- Part Types
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Materials - Custom materials (Minecraft 1.15.2 and up)
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Old page on gear parts- Add new parts which can be used to craft tools and armor (Minecraft 1.14.4 and 1.15.2 only) -
Even older Page for 1.12.2- Why you do this to yourself?
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- Recipes and Ingredients - Change recipes, use materials in recipes, etc.
- Loot Table Stuff - If you want to add custom gear to loot tables, or consider the properties of tools when selecting drops
- Stats - All the nitty-gritty details
If you want to add new parts or traits with your mod, the process is very similar to creating a data pack. Just create the part/trait JSON files and make sure they are in the correct location.
If you are adding a new part type or none of the existing trait types do what you need, you will need to register a new serializer for them. See the Creating a new part type as soon as your mod begins constructing should also register the serializer for you. The concept is very similar to vanilla's recipe serializers and the like.register
method in PartSerializers
and TraitSerializers
.
Because it's worth saying a second time. The logs will give you clues when something fails. Don't forget to load a world first, as most files are loaded after the world starts loading, same as other data pack resources.
Silent Gear should never crash (keyword being should) because of malformed JSON files. Such files will either be ignored or partially loaded, to whatever extent the mod is able to do so.
This lovely bug is caused when something goes wrong when loading data files, usually in another mod. This causes all files that would have loaded after the error to not load, including files from unrelated mods.
You can identify the problem by searching your log file for "Failed to reload data packs". The stacktrace after that will usually mention the offending mod.
You can ask me on my Discord server: https://discord.gg/Adyk9zHnUn. Please do not direct message (DM) me. But you will get a response to questions in the #silent-gear
or tech-support
channels.
If your are sure something is actually broken or you feel it could be improved, open a new issue on the issue tracker. Issues are the best way to ensure bugs get fixed.