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Better water detection on altitude lakes. #43

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Aug 11, 2023
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3 changes: 2 additions & 1 deletion src/sardraw.c
Original file line number Diff line number Diff line change
Expand Up @@ -7999,8 +7999,9 @@ void SARDrawMap(
if(opt->textured_objects)
{
/* Enable alpha testing and turn on GL_TEXTURE_2D */
/* If ground texture opacity is lower or equal to 99%, ground will be considered as water */
StateGLEnable(state, GL_ALPHA_TEST);
StateGLAlphaFunc(state, GL_GREATER, 0.5);
StateGLAlphaFunc(state, GL_GREATER, 0.99);

SAR_DRAW_TEXTURE_2D_ON
}
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