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renderer: increase far plane distance
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Ryp committed Mar 28, 2024
1 parent b88d2dc commit 45cd73d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/renderer/ExecuteFrame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,7 @@ void renderer_execute_frame(ReaperRoot& root, const SceneGraph& scene, std::vect
resize_swapchain(root, backend);

const float near_plane_distance = 0.1f;
const float far_plane_distance = 100.f;
const float far_plane_distance = 1000.f;
const float half_fov_horizontal_radian = glm::pi<float>() * 0.25f;

const RendererViewport viewport =
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