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build(deps): bump actions/download-artifact in /.github/workflows
Build #111: Commit 0e43ccb pushed by Ryp
September 16, 2024 19:43 20m 15s master
September 16, 2024 19:43 20m 15s
cmake: remove use of -H for -S
Build #110: Commit 3d3b2c3 pushed by Ryp
September 16, 2024 19:39 21m 15s master
September 16, 2024 19:39 21m 15s
github_actions in for actions/download-artifact - Update #878896671
Dependabot Updates #1: by dependabot bot
September 3, 2024 22:41 1m 20s
September 3, 2024 22:41 1m 20s
bump to version 2.1
Build #109: Commit c888c29 pushed by Ryp
March 29, 2024 19:49 8m 58s master
March 29, 2024 19:49 8m 58s
trackgen: improve skinning and ditch splines
Build #108: Commit 9a38ff8 pushed by Ryp
March 29, 2024 19:43 9m 16s master
March 29, 2024 19:43 9m 16s
renderer: increase far plane distance
Build #107: Commit 45cd73d pushed by Ryp
March 28, 2024 16:07 9m 37s master
March 28, 2024 16:07 9m 37s
vulkan: add comment for HDR swapchains
Build #106: Commit b88d2dc pushed by Ryp
March 28, 2024 15:41 8m 59s master
March 28, 2024 15:41 8m 59s
trackgen: improve track bone generation
Build #105: Commit a7477ee pushed by Ryp
March 28, 2024 15:15 9m 40s master
March 28, 2024 15:15 9m 40s
trackgen: move per bone math out of vertex loop
Build #104: Commit c85365f pushed by Ryp
March 28, 2024 13:31 8m 19s master
March 28, 2024 13:31 8m 19s
sim: improve handling by raising angular friction
Build #103: Commit a5c6b2b pushed by Ryp
March 26, 2024 18:28 9m 24s master
March 26, 2024 18:28 9m 24s
vulkan: make use of VkPhysicalDeviceVulkan13Properties
Build #102: Commit 3347a47 pushed by Ryp
March 24, 2024 09:55 8m 5s master
March 24, 2024 09:55 8m 5s
vulkan: use varying subgroup flag instead of full subgroups
Build #101: Commit ac01d8a pushed by Ryp
March 23, 2024 20:39 8m 35s master
March 23, 2024 20:39 8m 35s
ci: try to use SPIR-V 1.5
Build #100: Commit 07e9dd0 pushed by Ryp
March 23, 2024 20:17 13m 44s master
March 23, 2024 20:17 13m 44s
vulkan: switch to SPIR-V 1.6 to avoid subgroup size issues
Build #99: Commit 833e896 pushed by Ryp
March 23, 2024 19:51 13m 12s master
March 23, 2024 19:51 13m 12s
vulkan: rework eotf functions to be much clearer
Build #98: Commit 8701650 pushed by Ryp
March 23, 2024 09:07 9m 7s master
March 23, 2024 09:07 9m 7s
vulkan: improve code choosing default swapchain format
Build #97: Commit d7ee03e pushed by Ryp
March 21, 2024 13:43 8m 9s master
March 21, 2024 13:43 8m 9s
vulkan: fix transfer function choice for HDR scRGB on windows
Build #96: Commit 4fc9398 pushed by Ryp
March 21, 2024 10:37 8m 2s master
March 21, 2024 10:37 8m 2s
vulkan: improve swapchain format selection code
Build #95: Commit ed76aab pushed by Ryp
March 20, 2024 21:54 8m 7s master
March 20, 2024 21:54 8m 7s
vulkan: add MSAA support for visibility pass
Build #94: Commit ef8cfcc pushed by Ryp
March 20, 2024 10:32 8m 7s master
March 20, 2024 10:32 8m 7s
ui: improve imgui windows and allow dragging
Build #93: Commit 8875124 pushed by Ryp
March 19, 2024 18:45 8m 31s master
March 19, 2024 18:45 8m 31s
WIP vulkan: add MSAA support for visibility pass
Build #92: Commit ff717b3 pushed by Ryp
March 13, 2024 10:17 9m 19s master
March 13, 2024 10:17 9m 19s
oops
Build #91: Commit a978f20 pushed by Ryp
March 13, 2024 10:12 8m 47s master
March 13, 2024 10:12 8m 47s
cmake: use ninja bundled with crashpad
Build #90: Commit cf52695 pushed by Ryp
March 13, 2024 10:11 1m 32s master
March 13, 2024 10:11 1m 32s
WIP vulkan: add MSAA support for visibility pass
Build #89: Commit d44cf38 pushed by Ryp
March 13, 2024 09:33 8m 44s master
March 13, 2024 09:33 8m 44s
WIP vulkan: add MSAA support for visibility pass
Build #88: Commit 8c85680 pushed by Ryp
March 12, 2024 19:40 8m 18s master
March 12, 2024 19:40 8m 18s