Releases: OTAcademy/RME
Release 4.1.2
Hotfix 4.1.1
This is a hotfix for release 4.1.0.
In order to apply, replace your exe and menubar.xml with the contents of zip file.
Fixes
- counters in houses can have door ids again
- Z/X hotkeys are now working properly again
Other changes
- creatures now face south as the brush indicates
Release 4.1.0
Since version 4.0 (less than a week ago!), we have received a lot of suggestions regarding possible ways of improving our tool. While we were not able to bring them all at this time, we did our best to add as many as possible.
(note: if you are updating from version 4.0, you only need to replace executable and menubar.xml)
UI and Rendering Changes
- New! - Teleport destination now supports clipboard! Just select "x" field and press CTRL+V!
- Bugfix - rendering lights is slightly less glitchy now (still tends to glitch occasionally)
- Changed - rewritten menubar to split some massive menus into smaller ones
- Changed -
about -> goto website
links to this repository now (original RME website is no longer available)
New View Options
- New! -
view -> always show zones
- displays Zones and House Tiles with no grounds - New! -
view -> extended house shader
- displays House Zone filter on walls (and other items) - New! -
show-> show towns
- displays yellow flags in Town Temple positions
Tooltips
- New! - tooltips now show Teleport Destinations and house Door IDs other than 0
- Bugfix - door IDs are no longer possible to assign to house windows (may require scripted wallbrush to work properly)
- Changed - tooltips moved slightly upwards
Release 4.0.0
We are excited to announce a new version of our tool with lights support, performance fixes, quality of life updates and a brand new icon!
Changelog
- Lights support - (view -> show lights) - now you can preview lighting in client
- Fog filter - (experimental -> fog in light view) - an experimental feature to give your artworks a little twist
- Light intensity indicator - (view -> show light strength) - draws a square indicating strength and color of item light
- Technical items visibility - (view -> show technical items) - now you can hide yellow stairs tile, red walkable tile, invisible wall and primal lights
- Waypoints visibility - (view -> show waypoints) - waypoints are now visible again as a blue flame
- added Collections palette - If you are making brushes, now you can introduce sorting by themes. Examples in 7.6 and 8.0 tilesets.
- performance fixes for zoomed out view and moving large chunks of map
- new application icon
Release 3.9.1
Welcome again!
This was probably much faster than expected, but I decided to make a few source edits to solve some issues with wall brushes and doors.
full changelist:
- Locked doors now have a red filter. You can press X or go to view->highlight locked doors to disable. If you are creating rme brushes or extensions, check walls.xml for
locked="true"
. - Now you can choose whether you prefer to draw normal or locked doors with a checkbox in terrain palette.
- Added two new buttons - alternative normal door variant and archways (takes first archway registered in xml file so it may be glitchy for some walls)
- Fixed toolbar icons, added two new door brushes to it (if your toolbar is missing window icons now, try to enable all toolbars and move it, that should force size update).
- Fixed bugs in following wallbrushes: framework wall, ruined wall (all versions) and oramond wall (10.98 and 13.10 only)
- Removed auto-updates check that was connecting to rme host (no longer available plus ota fork has different sources now)
- Added some upstream changes to the data folder (credits: omarcopires, ePuncker).
Release 3.9.0
Tilesets are now possible to edit by buttons in palette and right-clicking on items placed on the map. To enable, check a box in file->preferences->enable tileset editing. (credits: Prawdziwy)
7.6 palettes got a full update to match quality of higher client versions, full changelist:
- Fixed issues with text field not appearing in signs properties
- Improved Stairs section
- Improved wall brushes behaviour: Now proper ids are being used for corners and intersections.
- Improved bars and grates: Now uses invisible wall (1548, visible only in mapeditor) for pole instead of metaitem. Now inherits from fence if missing a corner.
- Improved rock brushes: Rocks are now categorized by size and types. Very small rocks brush no longer place non-walkable rocks.
- Improved trash brushes: Now more distinct variants of trash
- Improved Item Palette - now tabs are easier to navigate. If you are looking for quest items, they got moved to RAW->Quest Assets
- Improved RAW Palette: Sorted everything from "others" category. Added deprecated borders/grounds. Added board games, special items and quest assets.
- Improved Creature Palette: Categories with very few monsters got merged with similar ones.
- Added another variant of red carpet
- Added sections and brushes known from higher client versions
- Added bamboo brushes - normal sparse (like in Port Hope) and tall dense (like in Japan)
- Added blackboard brushes with clear indication which one is rewriteable
- Added several new ground brushes in Town palette
- Added three new sections for walls
- Added walkable lava brush
- Added pre-built rope bridge and a large ship brush.
Note: There is one more ship brush I promised adding (credits: Mackan), but I forgot to include it in this release. You can download it here. - Added banuta floors with full autoborder support!
Happy new year!
Release 3.8.4
This is a small patch that adds small technical features.
If you have version 3.8.3, you only need to update your executable.
Changes
Release 3.8.3
Changes
- added 12.86, 12.87 and 12.90
- in-game box is now symmetrical
How to run
- download 3_8_3_sources.zip
- download 3_8_3_exe_dll.zip
- put exe/dll in RME folder (the one with readme/license)
Post-release patch
now if you face problems with loading spr/dat, you may run RME from cmd with -ws 1
argument to force displaying welcome screen, which allows you to access preferences
dialog without loading anything
how to install patch: replace exe with the one from 3_8_3_exe_cmd_feature.zip