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@MephestoKhaan MephestoKhaan released this 06 Apr 17:18
· 15 commits to master since this release

Massive graphs can introduce a performance penalty and are not very usable. Check #15
In this build you can create local graphs based on a selection.

  • Select Windows/Events Graph Editor you can open the graph.
  • Select any root gameobject(s) and click on Rebuild on selected hierarchy to generate a graph
    of all events being fired by the selected hierarchy, or Rebuild JUST selected to generate a
    graph of all events being fired by exactly the selected gameobjects. You can deselect everything and
    click any of the buttons to generate the graph of the entire scene, but beware for massive graphs!
  • Click on any node to highlight that gameobjects in your hiearchy.
    Alternatively right-click on any element in the hierarchy and select UnityEventGraph/FindThis
    to highlight it in the graph. Or UnityEventGraph/Graph Just This and UnityEventGraph/Graph This Hierarchy
    in order to create a graph starting just in this gameobject or any of its children respectively.